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  1. trollebror

    How popular are you?

    0/10
  2. trollebror

    Monster Monster Element Reference

    Sticky this tbh. So useful.
  3. trollebror

    Monster Monster Element Reference

    Very cool, thanks man! :)
  4. trollebror

    Nelvara Team preparing for launch[Five years of development]Custom 10.34

    I think I might do answer that Dark199, since I am part of the Nelvara team as well. Tbh I think the goal will differ from player to player. Some will aim for becoming the best, alone or with a guild - I think that is a cool goal. Some will enjoy the exploring of things and solving riddles - go...
  5. trollebror

    [TFS 1.0 / 1.2] LUA Functions

    Wish doItemSetAttribute() was there! :(
  6. trollebror

    Weapon scripts - Default behaviour

    Yeah, I know that you can do it that way. But if you do, you will have to create a unique script for every weapon that have a different animation/effect, and that is not good at all. You feel me?
  7. trollebror

    Weapon scripts - Default behaviour

    Yes, I know that is one way to do it. But I want to do it programmatically via LUA to only one specific instance of a weapon, like a weapon that's inside ones backpack.
  8. trollebror

    Weapon scripts - Default behaviour

    This is not what I want. If that was a bow/crossbow/rod/wand, it would not work.
  9. trollebror

    TheImaginedServer & TheImaginedClient (custom TFS and Client) - Updated 1/16/2015

    You are cool Flatlander! :D Give us onAttack() plz, that would be so very much awesome yez!
  10. trollebror

    Weapon scripts - Default behaviour

    To make a weapon that I point a script to (from weapons.xml) to behave like normal. (hit enemies) This would make it possible to easily create special weaponOnAttack effects. For example I would create the file: data\weapons\scripts\poisoneffect.lua and then add a line in weapon.xml <melee...
  11. trollebror

    deleted thread

    Hell yeah, seems pretty cool indeed. This type of gameplay could be really fun.
  12. trollebror

    OpenTibia SharpMapTracker 0.8.1 by Jo3Bingham

    Thank you zkum. Getting a lot of warnings about missing items but anyhow, it works. Cheers man.
  13. trollebror

    OpenTibia SharpMapTracker 0.8.1 by Jo3Bingham

    "[Warning] This client requires the version 3.50 of items.otb. Client successfully loaded." - While using the items.otb and items.xml from git and .dat from tibia 10.12 installation folder. What files are you using?
  14. trollebror

    NPC that changes your vocation

    Here you go. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = 0 function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
  15. trollebror

    Action Script to make Yalahar Gate Mashism work

    Here is one variant of it: local config = { teleportPos = {x = 100, y = 100, z = 7}, storage = 20000 } function onUse(cid, item, fromPosition, itemEx, toPosition) if getPlayerStorageValue(cid, config.storage) ~= -1 then doSendMagicEffect(fromPosition, CONST_ME_POFF)...
  16. trollebror

    [Help]quest

    Is this what you want? local config = { summonName = "Troll", isNPC = false } function onUse(cid, item, fromPosition, itemEx, toPosition) if isNPC then doCreateNpc(config.summonName, getCreaturePosition(cid)) elseif getTilePzInfo(getCreaturePosition(cid)) == 0 then...
  17. trollebror

    Guess the age of the next poster!

    not yes Next is 16
  18. trollebror

    Could Someone make me, Exevo Gran Mas Mort.

    Here you go. The green code is what determines the damage you do with the spell. I've increased it with -0.4 to both min and max damage (normal exevo gran mas vis is -0.8 and -1.4). local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)...
  19. trollebror

    Standing on Quest Chests!!!

    2000*?
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