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@Xeraphus,
Well noted, but the worldType = "enforced" should not solve this?
Another question, in PVP-Enforced the Black Skull should not be without its characteristics?
Hey OtLanders,
I'm making a server Enforced and would like to customize the Skull System, based on frags per storage and using all Skull Colors.
{ SKULL_YELLOW, SKULL_GREEN, SKULL_WHITE, SKULL_RED, SKULL_BLACK, SKULL_ORANGE }
I tried using worldType = "pvp" and the setSkull() function works...
Hey OTlands,
I would like to disable the body after the death of the players in TFS 1.2, any ideas?
Just editing source?
Item* corpse = getCorpse(lastHitCreature, mostDamageCreature);
if (corpse) {
g_game.internalAddItem(tile, corpse, INDEX_WHEREEVER...
Hey @Znote,
It's my first time with your AAC. Following his tip, I did the following;
config.php
// Start Level Needed
$config['startCustom'] = true;
$config['startLevel'] = 150;
// Base Level Stats
$config['baseLevel'] = 8;
$config['baseHealth'] = 185;
$config['baseMana'] = 40...
It works well for starting at level 8, but in case it starts at level higher than 8 the player remains with the same life and mana.
How to configure life and mana of different vocations and level greater than 8?
function Creature:onChangeOutfit(outfit)
local old = self:getOutfit()
if ( (old.lookHead ~= outfit.lookHead) or (old.lookBody ~= outfit.lookBody) or (old.lookLegs ~= outfit.lookLegs) or (old.lookFeet ~= outfit.lookFeet) ) then
self:sendCancelMessage("You cannot change your outfit...