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  1. Anciaveus

    [Help] Player lose 3 lv if death by monster

    Like @Lessaire said did you try 0 and if it dosen`t work then you have to edit source probably, But you can go to /data/lib/core find player.lua there should be function Player.getLossPercent(self) local blessings = 0 local lossPercent = { [0] = 100, [1] = 70...
  2. Anciaveus

    [Help] Player lose 3 lv if death by monster

    Do they use blessings ?
  3. Anciaveus

    [10.98] Rising Continents

    Really beautiful Map!! 😊💯 🤟
  4. Anciaveus

    spell

    Still maybe say if you use TFS 1.2 1.3 etc......
  5. Anciaveus

    Gesior Acc 2012 TOP Table

    This one should work! style="padding: 38px 20px 0px 14px;display: flex;order: 5;justify-content: space-around;flex-flow: row;font-size: 88%;">
  6. Anciaveus

    Gesior Acc 2012 TOP Table

    I would say CSS problem is the only way I can think of when I see that picture with just that code
  7. Anciaveus

    Problem with a Default Channel message

    Like @Evil Puncker said is mostly in those files but if you don't find it on a separate file then try look in to login.lua (creatureevents) line that could look like this player:sendTextMessage(messageType or MESSAGE_STATUS_CONSOLE_RED, 'Welcome your server name!')
  8. Anciaveus

    Doors problem.

    Try see what do you write in RME on doors "Actionid" there can issue be, But maybe in lib folder 000-constant.lua or the others lib can cause the problem.
  9. Anciaveus

    Doors problem.

    But do you get any error line ? if so could you post it so I can see :D
  10. Anciaveus

    Doors problem.

    Try this one, But I am not sure if it going to help local function doorEnter(cid, uid, id, position) doTransformItem(uid, id) doTeleportThing(cid, position) return true end function onUse(cid, item, fromPosition, itemEx, toPosition) if(fromPosition.x ~= CONTAINER_POSITION and...
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