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    Solved Utevo res infinite and killeable loot exp monster tfs 1.2

    the creature:addSummon(summon) command was added after tfs 1.2 release. I've downloaded tfs 1.2 release and it creates summon with local monster = Game.createMonster("Skeleton", position) if monster then monster:setMaster(creature)...
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    Solved Utevo res infinite and killeable loot exp monster tfs 1.2

    Just use this in your spells.xml <instant group="support" spellid="9" name="Summon Creature" words="utevo res" lvl="25" params="1" cooldown="2000" groupcooldown="2000" needlearn="0" function="summonMonster"> <vocation name="Sorcerer" /> <vocation name="Druid" />...
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    AddHealth() with no animation

    Hi, thanks for your help! Yes, it could be done with conditions. The problem is that conditions have some delay (even setting ticks and healthticks = 1) , and I don't know how to eliminate them. In my script I want to summon a monster with, let's say, half its life. If I use conditions, the...
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    Question about monster:remove()

    Hi @Nekiro, thanks for your answer! I figured that out... The problem was that when using monster:remove() the summon stills in the target list and takes long time to be removed (really long). So I created a function player:doRemoveSummon() that basically removes the summon from the target list...
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    Question about monster:remove()

    Hey there! I am working in a new system in which I want to create summons for players and then at some point I want to remove these summons. To create summons I am using local monster = Game.createMonster(name, playerPos) if monster ~= nil then monster:setMaster(player) end The point...
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    AddHealth() with no animation

    Hey there! Is it possible to cast lua command monster:addHealth() with no animation at all? I appreciate any kind of help!
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    How to increase strength of summons

    You are right. This should also work, but it’s a lot of work if in the future you want to balance the monsters since you will have to do everything twice.
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    How to increase strength of summons

    Yes, the problem was that I didn’t know how to register the event for monsters on spawn (that are not summons), but now I figured that out. Thank you again!
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    How to increase strength of summons

    Thanks! Now I can control the damage dealt to summons, but can not control the damage dealt by summons since I did not figure out how to register events on spawn. I saw in a different post that it is possible to register the event directly on monster xml but I tried to insert <event...
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    How to increase strength of summons

    Hi all! I am trying to increase the strength of monsters that players summon on TFS 1.2. I want they stronger than normal spawned monsters (more attack damage and defense). I know it is possible to create new xml for these monsters but I wanna do directly on the script. To summon monsters I am...
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