data/creaturescripts/scripts/name.lua
local t, storage = {
-- level -- amount points (delete this line)..
{100, 100},
{200, 70},
{300, 65},
{400, 50},
{500, 40}
}, 259
function onAdvance(cid, skill, oldLevel, newLevel)
if skill ~= SKILL__LEVEL then
return true...