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  1. Ramirow

    TFS 0.X onPrepareDeath; player dont die.

    Btw, that script is way too painful for me to read, keep working on it tough, I will try to rewrite it when I have free time --- That indeed worked? lol Ok, so the only thing left to do is to make the player die? Do you mind posting the entire script again?
  2. Ramirow

    TFS 0.X onPrepareDeath; player dont die.

    Of course it will say nil value if you don't assign a value to it. Before teleporting it to the sanctuary, add this local deathPosition = getThingPosition(cid)
  3. Ramirow

    TFS 0.X onPrepareDeath; player dont die.

    If you have achieved this: -if "dies"(prepare death) and player have storage 9999 > 1 then player teleport to a sanctuary. after teleport, get heal and after 5 seconds; player teleport back to death pos (i need help getting back) player set storage 0 end You won't be able to get back if you...
  4. Ramirow

    Gallery of Dreams by Weto

    This is truly majestic! Even better than real Tibia monsters, congratulations weto! That's some serious talent you have there.
  5. Ramirow

    TFS 1.X+ Sound when walking 'orange msg'

    Okay mate, will do it for you, you need to tell me the ids of the tile or tiles you want, and which "sound" in orange letters you want for each of them.
  6. Ramirow

    [Archived] "[Quick Showoff] Post your latest maps"

    Thank you n_n I'm glad you liked them!
  7. Ramirow

    [REQUEST] Tile that take health with %

    Weird, worked for me fine, also using TFS 1.2 but not 8.6. Maybe someone can fix it up? Don't know what's wrong/different in your version EDIT Oh, maybe it's because lifedrain type damage didn't exist? Don't remember. Try changing it to COMBAT_PHYSICALDAMAGE
  8. Ramirow

    [Archived] "[Quick Showoff] Post your latest maps"

    Just 3 simple pieces...
  9. Ramirow

    C++ tfs 1.2 change code part

    Like this, maybe? health = healthMax; mana = manaMax; templePosition = Position(33489, 31784, 7) g_game.internalTeleport(this, templePosition, true); g_game.addCreatureHealth(this); onThink(EVENT_CREATURE_THINK_INTERVAL); onIdleStatus()...
  10. Ramirow

    Script Problem

    Never thought of it Xikini, most of the time I end up nesting the ifs! Old habits die hard, I'm not good by any means in scripting, but this type of advices always help, thank you very much! (L
  11. Ramirow

    Script Problem

    local nazwyPotworow = {"Pirate Corsair"} -- Nazwy potworów, jakie skrypt może robić local exh = 2 -- Ile sekund exhaused local storage = 10016 local playerLevel = 120 --Level the player needs function onUse(cid, item, frompos, item2, topos) local monster =...
  12. Ramirow

    TFS 1.X+ Sound when walking 'orange msg'

    A noise every time the player moves? Wouldn't that be a little too much? Especially considering the player will get it's own screen cluttered with orange messages everywhere. A more subtle approach would be to have some tiles make noise and other's don't.
  13. Ramirow

    Help with the script

    Couldn't test it, it's up to you. local area = { fromPos = {x = 1, y = 1, z = 1}, toPos = {x = 1, y = 1, z = 1} } local playerPos = {x = 366, y = 8, z = 9} local templePos = {x = 161, y = 57, z = 7} local areaTimer = 10 * 60 function kickPlayer() for a = area.fromPos.x...
  14. Ramirow

    [REQUEST] Tile that take health with %

    You must set the Tile with actionid 6000 too.
  15. Ramirow

    [REQUEST] Tile that take health with %

    I gave it a try. local stepAid = 6000 --ActionId of the tile function tileDamage(creature, stepAid, pos, damage) local player = Creature(creature):getPlayer() if player == nil then return false end if pos == player:getPosition() then if damage > 10 then...
  16. Ramirow

    TFS 0.4 Crash - Runtime error

    I don't really know much about this, as there's not enough information for me to locate the issue. You could wait for someone more experienced than me in this cases to reply, in the meantime, have you tried executing the server with different compatibility options? Serverexe (Right click) -...
  17. Ramirow

    Weapon Upgrade lua script error

    It's not a waste of time friend! If you need anything else you can pm me too. If I don't get to know about you, merry christmas and happy new year! n_n
  18. Ramirow

    Weapon Upgrade lua script error

    Okay, it's not actually a fix, as it works, you just failed to register the functions. Will go step by step on how I did it, do it like this. 1) Create a file called "jewel_upgrading" on data folder and paste this inside: function getItemAttribute(uid, key) local i =...
  19. Ramirow

    Weapon Upgrade lua script error

    Hmm..It seems it can't find a value for this line: local nLevel = (conf["level"][(level+1)].successPercent >= math.random(1,100)) and (level+1) or conf["level"][level].downgradeLevel Try replacing that line with: print('Item Level: '..level) local nLevel =...
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