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    Lua Globalevent

    What if I just take this thing from the other script? local function checkTiles(cid) local success = false for x = fromPos.x, toPos.x do for y = fromPos.y, toPos.y do local ik = getTileItemById({x = x, y = y, z = fromPos.z}, eatable[1]).uid if ik < 1 or getPlayerStorageValue(cid...
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    Lua Globalevent

    Hello, I got a problem with my pacman script, The tiles I walking on doesn't press down, so I can walk on 2 different tiles all the time and still win the game, can someone see what's wrong? -- Pacman script: Controller [TGY] pressedTiles = {} gameStarted = false dif = 1 local function...
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    [Modern AAC] & [Znote AAC] Dwarf Layout

    Can you make a Header "Eldoria"?
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    Lua Pacman

    ID 426 ----> 425 when pressed - - - Updated - - - BUMP - - - Updated - - - BUMP!
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    Lua Pacman

    Hello, I've got this pacman script, and I want to change so the tiles been pressed down when you walk on them! ;/ -- Pacman script: Controller [TGY] pressedTiles = {} gameStarted = false dif = 1 local function pacmanCounter(text, start, col, dif) if start then gameStarted = true...
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    Solved Level Tile for players over 50

    hahhaa sorry TAIbaner!
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    Solved Level Tile for players over 50

    Your script and talbibans work exactly the same
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    Solved Level Tile for players over 50

    talibaners script, but its like a wall, you can't go into it, its not pushing you back ^^ your script is like his aswell
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    Solved Level Tile for players over 50

    Now it works, thank you!
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    Solved Level Tile for players over 50

    No error, and all it says (INGAME) is it works, but I dont get tped back 1 tile when I walk on it
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    Solved Level Tile for players over 50

    pushed back 1 tile
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    Solved Level Tile for players over 50

    haha fuck this shit, still not getting tped, thank you guys anyway
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    Solved Level Tile for players over 50

    still doesn't work, I can still stand in that tile ;/
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    Solved Level Tile for players over 50

    sorry cyko but I wants it to be UID not AID, [Error - MoveEvents Interface] data/movements/scripts/test.lua:onStepIn Description: (luaDoPlayerSendCancel) Player not found
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    Solved Level Tile for players over 50

    Okey! Now it tells me it works! but I want to, if you are over level 50 you cannot walk on that tile, but now it's possible :/
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    Solved Level Tile for players over 50

    ah thankyou!
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    Solved Level Tile for players over 50

    1234
  18. A

    Solved Level Tile for players over 50

    I use the last script you sent me, I don't get errors but it wont work
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    Solved Level Tile for players over 50

    that's what it said before, but ehm... the script still not working, becouse when I walk on a tile with UID 1234 it doesn't do anything [Warning - Event::loadScript] Cannot load script (data/movements/scripts/test.lu a) data/movements/scripts/test.lua:12: 'end' expected (to close 'if' at line 2)...
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    Solved Level Tile for players over 50

    Thank you, I will try ;) - - - Updated - - - What should it be on LINE 2? becouse I can't have if there too :/
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