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  1. R

    Solved Reward, after reaching certain level

    Still there's some other problem in onAdvance function :/
  2. R

    Solved Reward, after reaching certain level

    Actually i had missing , in line after reward in login.lua... that was the only thing console writes, but its not working anyway after I fixed it. Gonna try the skill == 8 now Sorry for double post but, now it writes some error in console Lua Script Error: [CreatureScript Interface]...
  3. R

    Solved Reward, after reaching certain level

    local events = { 'TutorialCockroach', 'ElementalSpheresOverlords', 'BigfootBurdenVersperoth', 'BigfootBurdenWarzone', 'BigfootBurdenWeeper', 'BigfootBurdenWiggler', 'SvargrondArenaKill', 'NewFrontierShardOfCorruption', 'NewFrontierTirecz'...
  4. R

    Solved Reward, after reaching certain level

    Updated but still not working. By the wave I deleted one _, becouse there were 2 previously... + I've added this in creaturescript.xml only... found somewhere, I should add event into login.lua... then I should put the reward in same directory guess?
  5. R

    Solved Reward, after reaching certain level

    Hello, I've another problem, I've tried some script here for adding some items into inventory after reaching certain level(s). But when I reach that level, nothing happens. local t = { 39001, { [30] = {2160, 3, "Congratulations, you have achieved level 30! You have been awarded with 3...
  6. R

    Need help with script for deleting empty vials from health and mana potions

    Uhm i just posted the code, can't you copy / paste and make it done or just show what exactly you ment, please?
  7. R

    Need help with script for deleting empty vials from health and mana potions

    Yop, uhm like I should delete all this in fluids.xml? Its many times there function onUse(player, item, fromPosition, itemEx, toPosition, isHotkey) local targetItem = Item(itemEx.uid) local targetItemId = ItemType(itemEx.itemid) if targetItemId:isFluidContainer() and itemEx.type ==...
  8. R

    Need help with script for deleting empty vials from health and mana potions

    Hello there, I'm trying to figure out, how to make empty flasks from pots dissapear. Only script I found on my server was Fluids.lua and it didn't seem to me that it's connected or so. Im using TFS 1.1 for 10.41 version, if anyone can help me, it would be great! Regards, reebo
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