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  1. Engradiel

    C++ SetCapacity directly in source tfs 1.3

    This a code to do a item that set cap of player. but I don't know How to use the function to set player capacity... Someone can help me? int32_t storage; player->getStorageValue(71234, storage); std::cout << "Storage: " << storage << "\n"...
  2. Engradiel

    Lua Tfs 1.3 deathlist showing just limit 2 players

    Yes. I am using tfs 1.3. I can't do this for myself.
  3. Engradiel

    C++ Yellow skull for whole guild if you attack a guildmember

    Hello friends, I'm learning c++ and I'm still not able to create this system. Can someone help me? I have a 8.6 server with skull configuration old style: https://github.com/nekiro/TFS-1.5-Downgrades/pull/66 Yellow skull for whole guild if you attack a guildmember : This is when you attack...
  4. Engradiel

    [9.6+] New Thais - Custom city

    reup kk
  5. Engradiel

    [13.20] Rotten Blood Quest Map

    haha sorry
  6. Engradiel

    C++ !mutespells on, off TFS 1.3 problem

    Hello everyone, I've been trying to break down the way messages appear to players for a few hours now. However, the configuration I got does not work correctly. It shows the other player's configuration and not the configuration chosen for myself. Can someone help me? in game.cpp bool...
  7. Engradiel

    [13.20] Rotten Blood Quest Map

    Thank you
  8. Engradiel

    TFS 1.X+ TFS 1.3 , based on 8.60 , modal window

    Is this done by dll? because maybe the 8.6 client is too risky for antivirus and windows defender
  9. Engradiel

    PHP My website is under attack..

    Hello everyone, I'm a beginner and I don't have much knowledge to protect myself and I need your help. My site has been inaccessible for hours, probably due to someone maliciously overloading it or nginx. Just tried using some iptables, ddos deflate and clouflare redesign. Can you support me...
  10. Engradiel

    TFS 1.X+ TFS 1.3 , based on 8.60 , modal window

    I heard about someone who developed this system. I will find it.
  11. Engradiel

    boost attributes tfs 1.5 8.6 - crashing server

    Hello guys. This is a lot hard to me, but boost pecent attributes are not showing: modifier = item ? item->getBoostPercent(COMBAT_NONE) : it.abilities->boostPercent[0]; show = modifier; if (show != 0) { for (size_t i = 1; i < COMBAT_COUNT; ++i) {...
  12. Engradiel

    TFS 1.X+ Fatal or Dodge

    Hello friend, I am using this: Lua Function - [TFS 1.3] Item abilities via Lua (https://otland.net/threads/tfs-1-3-item-abilities-via-lua.260156/) Can you help me to adapt dodge in source tfs 1.3?
  13. Engradiel

    Action TFS 1.3 Small Dodge System ~ Revscript ~ EventCallback

    Sarah is possible you made a dodge system like this but apply in tfs 1.3. https://otland.net/threads/tfs-1-3-item-abilities-via-lua.260156/ I a using this abilites but doesn't have dodge. Maybe you can help me pretty girl?
  14. Engradiel

    TFS 1.3 abilities

    Hi everyone, sorry for back this topic, these skills really are very good. But the only thing missing was the dodge, can anyone add? Implement dodge please!
  15. Engradiel

    Programmer Tfs 1.3 work with multi-cores

    I am using kondra's ot log to see the functions more used: 3876 296 23.32684% 12.92029% std::bind(&Game::checkCreatures, this, (index + 1) % EVENT_CREATURECOUNT) 2747 47142 16.53197% 9.15674% std::bind(&Game::checkCreatureWalk, &g_game, getID())...
  16. Engradiel

    Programmer Tfs 1.3 work with multi-cores

    Hello everyone, I'm looking for someone able to optimize TFS 1.3 and make it run on multi cores. I think it really is a good solution in the medium and long term, as it will not required such an expensive dedicated.
  17. Engradiel

    C++ TFS 1.3 Item Attributes

    item:getReflect() just return true How I Know item:getReflect() count?
  18. Engradiel

    C++ TFS 1.3 CPU 100%

    I need help to otimize cpu % Is almost in 100%, and I guess using just 2 cores of 8. Is possible do it work with all cores to take better perfomance?
  19. Engradiel

    C++ savehouse not lag and prevent rollback

    !sellhouse that use the function luaHouseStartTrade is not saving the houses... I tried... after transferItem->getParent()->setParent(player); if (!g_game.internalStartTrade(player, tradePartner, transferItem)) { house->resetTransferItem(); }...
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