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  1. NvSo

    TFS 1.X+ It is possible? 8.6 with latest content?

    u can read here and continue on the other posts friend :) i explained properly how reach. for more newest items u can recreate easily. I only reload the otb without those unnecessary Flags. for otb work on server and on client i only compile to 8.61 You can also see the attached files. I have...
  2. NvSo

    TFS 1.X+ It is possible? 8.6 with latest content?

    ummm i solved using this otb on server (look attached). i think if you sync with item editor almost items appear without problem and sorry i not use Vanilla Tibia client. only OTC
  3. NvSo

    new items hotkey otcV8

    I know that's why it's a matter of trying, are you also placing the new potions inside the potions script? Or have you made a separate one for them?
  4. NvSo

    new items hotkey otcV8

    make them force use item and try again, look the properties of the old potions and put the same on the new potion
  5. NvSo

    Obj Builder & Spriting issues!

    Use 32x32 slice them into more rows and columns thats all.
  6. NvSo

    Solved SkillsTries and cap Level Skill Fist

    Try this i use events/scripts/player.lua need rateSkill = 0 in config.lua local SkillsTable = { [0] = { --[[ SKILL_FIST ]] stage = { [{0, 15}] = 8, [{16, 20}] = 5, [{21, 30}] = 4, [{31, 40}] = 3, [{41, 50}] = 2, [{51, 110}] = 2, [{111, 300}]...
  7. NvSo

    has any script otc throw big black pot around character?

    use this on the event: OnMoveItem local exhaustStorage = 19874 local maxItemsPerSecond = 1 local exhaustTime = 0.5 -- Total exhaust time of 0.5 seconds local lastMoveTime = 0 local itemsMoved = 0 local tile = Tile(fromCylinder:getPosition()) if tile then local topCreature =...
  8. NvSo

    [UK][7.4] Tibiantis Online

    "It's just that people still don't understand that I work and have a life apart from playing Tibiantis, that's why I use macros." I have the same problems 24/7 :oops: I agree!
  9. NvSo

    Linux How do i configure Nginx sites-available default

    Just check that you are using the correct FPM on this part: fastcgi_pass unix:/var/run/php/php8.1-fpm.sock; and in these cases I would recommend using nginx-full and not normal nginx, so you could reinstall it with that parameter. It is the most common problem that nginx does...
  10. NvSo

    Programmer Looking for someone who can help me compiling

    I have attached the project (vc17 folder) so that you can compile it with Visual Studio 2017 onwards (I suggest 2022 with the necessary libraries to compile from 2017-2019 and of course 2022) I have also added the compiled distro (so you can test on windows) without any changes in sources and...
  11. NvSo

    TFS 1.X+ The player does not want to disconnect

    you need add the removeCreature on sources.
  12. NvSo

    OTCV8 - Need one custom (paid if necessary)

    on discord NvSo#4349
  13. NvSo

    Lua Extra loot for canary/otservbr?

    All in one EXP + LOOT + SKILL on a certain DAYS: --Credits: NvSo#4349 -- enableBonusWithBoosts enabled by default, it adds the stamina and expBoost bonuses that the character has applied to the active event. -- Note: The Exp Gain rate on the client can be erroneously affected by the total...
  14. NvSo

    TFS 1.X+ IOLoginData::loginserverAuthentication

    The problem you have is directly related to the Syntax you are using for the database query, it has nothing to do with the code, check how Quotes are being handled in MYSQL first. in order to send the query properly.
  15. NvSo

    TFS 1.X+ IOLoginData::loginserverAuthentication

    if you look closely there is an error in the quotes "" that are being sent in the query WHERE `name` = {:s}", db.escapeString(name))); try that way i have not been able to test it locally. I will do it later. important: #include <fmt/format.h>
  16. NvSo

    Compiling otclient - zlib.lib

    try vcpkg install zlib:x86-windows
  17. NvSo

    TFS 1.X+ IOLoginData::loginserverAuthentication

    Very strange, try as follows bool IOLoginData::loginserverAuthentication(const std::string& name, const std::string& password, Account& account) { Database& db = Database::getInstance(); std::ostringstream query; query << "SELECT `id`, `name`, `password`, `secret`, `type`...
  18. NvSo

    TFS 1.X+ IOLoginData::loginserverAuthentication

    try this: bool IOLoginData::loginserverAuthentication(const std::string& name, const std::string& password, Account& account) { Database& db = Database::getInstance(); std::ostringstream query; query << "SELECT `id`, `name`, `password`, `secret`, `type`, `premium_ends_at` FROM...
  19. NvSo

    Summon casts Spells on spellCast

    check this sources: https://otland.net/threads/10-98-tfs-1-2-pokemon-pokedash-pota-v1-0.278516/ u can set a "moves" on a summon, because it its like a creature u can set a "moves" for him. like a pokemon. :)
  20. NvSo

    OTclient no bot

    You need several things, one of them is the use of custom encryption, change the way values are stored in LUA files to not expose RSA related values, connect with a special Key on your client and server can be with a encrypted binary or hexadecimal values, so even if some things are read in...
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