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  1. NvSo

    I can't open the ports, what am I doing wrong?

    You must call and talk to your internet provider to find out if you can open the ports or not. Sometimes, even if you configure everything locally, the blockage is at the network infrastructure level. It usually happens with some providers that use more limited infrastructures.
  2. NvSo

    C++ Take Condition Infight only when you take damage.

    on Player.cpp search for: void Player::onAttacked() { Creature::onAttacked(); addInFightTicks(); } then comment: void Player::onAttacked() { Creature::onAttacked(); //addInFightTicks(); } and add the condition InFight only when receive damage... search for: void...
  3. NvSo

    Can't use Manafluid on self while playing older protocols (< 7.8)

    I wonder why not everything is Client Side. Although many things can be forced through the client, if the server has disabled the Hotkeys via the server, normally they cannot be Use correctly on the client. The gameForceAllowItemHotkeys function is precisely used to send potion usage as Hotkeys...
  4. NvSo

    Community driven server

    OMG, I also tested my 5 minute text and it also qualified as an AI 🤖 -- :oops:
  5. NvSo

    Community driven server

    Regards, jonasu I see a very interesting topic what you indicate about Oracle instances. But well apart from that it is always good that people come back to the community, and even more so with contributions as nice as a responsive layout for MyAAC, surely we will all appreciate it very much 🤗...
  6. NvSo

    Can't use Manafluid on self while playing older protocols (< 7.8)

    And what is your TFS versión?
  7. NvSo

    Can't use Manafluid on self while playing older protocols (< 7.8)

    Change your: to: function onUseWith(clickedWidget, mousePosition) if clickedWidget:getClassName() == 'UIGameMap' then local tile = clickedWidget:getTile(mousePosition) if tile then if selectedThing:isFluidContainer() or selectedThing:isMultiUse() then if...
  8. NvSo

    TFS 1.X+ Failed to create item

    As I said before, Reload the item properties with the OTB Editor - PSDT: I meant the Item editor not the object builder 😅, sorry... I will try to give better answers in the future. so Its solved :)
  9. NvSo

    TFS 1.X+ Failed to create item

    Reload the item properties with the OTB Editor, make sure the item attributes are correct in the Sources. It's happened to me before, I can't think of any more. check everything again https://github.com/otland/forgottenserver/blob/42473f346c35135701362c13ce354248769f26b2/src/itemloader.h#L108
  10. NvSo

    TFS 1.X+ Sudden client crash TFS1.4.2/OTCV8

    You should check the OTCv8 settings maybe it is using a lot of memory along with the TFS applications often crash when they don't have enough memory to work.
  11. NvSo

    Programmer [paid] Adding a few features to tfs 1.2 8.0 downgrade

    Forgotten server 1.3 early 1.4 definitions.h#L24
  12. NvSo

    Programmer [paid] Adding a few features to tfs 1.2 8.0 downgrade

    It only serves to use as an example and analyze the Commits. It is not a stable base to use, you can start with the version without Cast and try it
  13. NvSo

    [TFS 1.4] Turn on/off pvp by using item

    Perfect, It can be said that it is solved., and I apologize in my BASE is isNPC() o_O:oops:
  14. NvSo

    [TFS 1.4] Turn on/off pvp by using item

    try changing the line if self:isMonster() or target:isMonster() then to: if self:isMonster() or target:isMonster() or self:isNPC() or target:isNPC() then
  15. NvSo

    Getting Store error

    Greetings people of OTLand! I'm using Nekiro's TFS 1.5 downgrade, and when implementing the [WIP] Store System, I'm getting this error from OTClientV8 when open Store ProtocolGame parse message exception (452 bytes, 423 unread, last opcode is 0xfb (251), prev opcode is 0xffffffff (-1), proto...
  16. NvSo

    C++ I need a encrypt my .spr

    Trying and get: Failed to read prototype o_O
  17. NvSo

    OTclient no bot

    https://github.com/OTAcademy/otclientv8 Build your own version of OTCv8, install the OTCv8 detection in the server sources, and read the custom client version for login: https://github.com/OTCv8/forgottenserver/blob/2839d4d7a8ad3597eff6c786f4ceb9b1b4b4456b/src/protocollogin.cpp#L224 You can...
  18. NvSo

    Lua [TFS 1.2] Task System - Players still get kill count even if they left area

    Like has you said. 5 minutes, has added on the line 7: if attacker and timeNow - cb.ticks <= inFightTicks and attacker:getLastCombatTime() + 300 >= os.time() then on this part: attacker:getLastCombatTime() + 300 >= os.time() 300 seconds = 5 minutes
  19. NvSo

    client compilation

    Sure, just download the vcpkg that they tell you there, unzip it to your disk, in this case D:\vcpkg and then install the libraries in it. Remember everything as admin since you work on an external drive (it seems so)
  20. NvSo

    client compilation

    Verify that you are running MINGW as administrator, many times when you install libraries on external drives it is a common problem to have errors. Preferably install git and use CMD as admin to run library installation with vcpkg Remember that you must also have Visual Studio installed with...
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