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  1. potinho

    TFS 0.X [C++] Increase the magic level limit.

    i'm already using g_game.enableFeature(GameDoubleSkills) on client and on protocolgame i've changed too, seems to be not just a visual thing...
  2. potinho

    TFS 0.X [C++] Increase the magic level limit.

    For some reason, the Magic Level on my OTXServer 2 limits the Magic Level. The original values are considerably high, but I would like players to have the possibility to got higher Magic Levels. Actually the limit (for use spells, without consider item bonus, etc) is something around 156 for...
  3. potinho

    TFS 0.X Show ammunation attack on look

    If anyone want to add "break chance" either on description, just add: // Show break chance if available if (it.breakChance != -1 || (item && item->getBreakChance() != -1)) { int32_t bc = item ? item->getBreakChance() : it.breakChance; s << ", Break chance " << bc << "%"; }
  4. potinho

    TFS 0.X [LUA/C++] Upgrade elemental damage on weapon

    Doing some research i've got the conclusion this only will work with some work on C++, if anyone can help me
  5. potinho

    TFS 0.X [LUA/C++] Upgrade elemental damage on weapon

    Hello guys, i'm in correct way to create this upgrade system who add elemental damage on weapon? I'm using OTX2, it will necessary some C++ change? The script add description but weapon is not dealing elemental damage. Follow code:
  6. potinho

    TFS 0.X MONSTER BOOST daily -- -otx 2.16 based on 0.3.7 -- compatible

    just for onLogin function: registerCreatureEvent(cid, "daily_monster") For onDeath it's not necessary
  7. potinho

    TFS 0.X MONSTER BOOST daily -- -otx 2.16 based on 0.3.7 -- compatible

    Try this: <globalevent name="daily_monster" type="startup" event="script" value="daily_monster.lua"/> there's two creaturescript: <event type="login" name="daily_monster" event="script" value="daily_monster.lua"/> <event type="death" name="daily_monster_bonus" event="script"...
  8. potinho

    Lua [OTX 2] Simple Reward System

    Hey everyone, I'm trying to create a simple reward system where predefined rewards with fixed chances are distributed to players within the boss's line of sight (the value is also defined). However, I've been experiencing issues such as rewards being sent incorrectly, bosses dying and not...
  9. potinho

    OTClient OTCV8: WARNING: attempt to destroy widget 'widget1321' two times

    Same thing here: WARNING: attempt to destroy widget 'widget1269' two times
  10. potinho

    7.7 RealOTS testserver

    https://otland.net/threads/7-7-realots-7-7-cipsoft-files-virgin.244562 I guess its this what you are looking for, right?
  11. potinho

    TFS 0.X MC Problem - One char lagged and another normal

    I removed all iptables rule and the problem still happening.
  12. potinho

    Clone Money 7.72 OTX Server/TFS/Softcores 1.0.X.S

    Check into you AAC if you have already applied this fix: https://github.com/gesior/Gesior2012/commit/3c4c6fe5d6052d6dbf40781e7b685f15249826d3 Players can transfer money to sample and new chars are created with balance.
  13. potinho

    Looking for 7.6 engine

    I recommend you use a 7.72, you can use one of the available downgrades, which mechanically is the same thing.
  14. potinho

    Change Spell List

    I saw in my OTC, but dont know how to insert a button to show spells who are in gamelib folder
  15. potinho

    Change Spell List

    How to show them on client?
  16. potinho

    looking for an active server

    If you want to play a server with a newer protocol, I recommend RubinOT. If you want to play an oldschool one, I recommend Miracle. Both with several players, stable connection and I consider that an excellent job was done in both.
  17. potinho

    TFS 0.X Game::checkCreatureWalk and Game::checkCreatures optimization

    Hi guys, I have moved my server from a Ryzen VPS to a regular VPS and I noticed that the use of the functions mentioned in the title has increased a lot. For me, it is not an option to migrate now because I am on a machine that has a stable network, which did not happen on the other one. Is it...
  18. potinho

    TFS 0.X TFS 0.3.6 [LUA] COMMAND BUY SELL MARKET SELLER TRADE OFF IN GAME

    Samuel, as a brazilian i guess u need to improve ur way to ask, to get a better support here. Follow a script, didn't tested: -- Initialize global tables for active purchases and sales activeBuys = activeBuys or {} activeSells = activeSells or {} -- Configurations local config = {...
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