• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. gunz

    Compiling Monsters return to spawn area when are so far

    Maybe just teleport them ? ;o
  2. gunz

    Where are you from? =)

    I am from small Slovakia =)
  3. gunz

    Don't Play Gunzodus ( Owner Scams )

    I've replied to all emails I've got with required information (that contained at least account name). I've asked your email on our forums to check it out and you did not respond, instead you post this thread on otland. I did not answer emails that contained "Please give me my points" with no any...
  4. gunz

    Gesior TFS 1.0 some problems about commands

    acc type: 5 char group: 3
  5. gunz

    DO NOT USE PAYPAL

    Is there some reason to give payments manually ?
  6. gunz

    DO NOT USE PAYPAL

    Hmm this looks so strange. Why other (bigger) servers are not affected than. Probably youve got a lot of chargebaks ?
  7. gunz

    [FRANCE] Gunzodus 10.00!and11.92 Warzone 4,5,6/Falcon Castle/New Asuras/Gnome Items

    Yes maybe we will implement more complex solution. If we detect DDOS we may block all monsters from attacking players. We will create poll about that
  8. gunz

    [FRANCE] Gunzodus 10.00!and11.92 Warzone 4,5,6/Falcon Castle/New Asuras/Gnome Items

    bump :) we have updated addon bonuses page: https://www.gunzodus.net/custom/addon_bonuses
  9. gunz

    Monsters walking around fields behaviour.

    in monster class or creature class no you cant use isAttackable, you need to implement function that tells if monster is currently chased by player so then it should ignore fields to follow the attacker.
  10. gunz

    Solved Weird monster behaviour in TFS 1.1?

    I see TFS uses map cache for creatures. What about sending this map cache to separate thread and count the path without requirement of accesing memory in main thread ? The cache could be also improved (make ot bigger etc.)
  11. gunz

    Monsters walking around fields behaviour.

    No this is not included in the diff, can be easily implemented using Monster::blockHit function. Actually tile.cpp could be way more simpler than regular TFS. field->isHarmful() - if magic field causes some damage (third level of fire field does not) monster->canIgnoreFields() - if monster...
  12. gunz

    TFS 1.0 max tile items limit

    @Seliro thanks
  13. gunz

    TFS 1.0 max tile items limit

    Do you guys know what are tile limits on RL Tibia ?
  14. gunz

    Monsters walking around fields behaviour.

    I've added this feature to TFS 1.0. This is a diff patch from my engine: http://pastebin.com/cxP23Gu3 You need to ignore field->isHarmful() and monter->canIgnoreFields() because these are my functions only. EDIT: Also ignore monster->isAttacked() in monsters file you can use...
  15. gunz

    Monsters walking around fields behaviour.

    Thats cool, thanks :)
  16. gunz

    UPDATE TO 10.97 TFS

    My code is very customized so diff won't help you. You can decompile flash client to get the proper bytes.
  17. gunz

    UPDATE TO 10.97 TFS

    I posted changes only from 10.96 to 10.97/98.I dont know what changed from 10.92
  18. gunz

    UPDATE TO 10.97 TFS

    are you updating from 10.96 ?
Back
Top