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  1. MarkSmartRemark

    Help with Fear spell please!

    Looks good znote! thanks alot, i knew there was a way to make that kind of loop or whatever it is i just dont know how loll.. didnt wanna ask for it cause i try not to annoy people for small things, looks great though! appreciate the help
  2. MarkSmartRemark

    Solved Spells how to stack

    I think you need to add this setConditionParam(condition, CONDITION_PARAM_SUBID, 1) under local condition = createConditionObject(CONDITION_ATTRIBUTES) and whenever you want another buff to replace this condition, you add the SUBID line to the spell w the same number EDIT: and im a bit noob...
  3. MarkSmartRemark

    Help with Fear spell please!

    Alright man! ill give it a shot when i get some time tmrw, it definitely makes sense the way youre telling me though.. thanks for the help dude :)
  4. MarkSmartRemark

    Help with Fear spell please!

    It works perfectly my dude! good looks man, ill give credits to you loll if i find anything wrong ill let you know. looks fine as of now though i tested it out alot heh, im gonna try to see if i can change it to a "blind" mode like in wow too.. where the effect of creature moving and condition...
  5. MarkSmartRemark

    Help with Fear spell please!

    Hey thanks!,I tried it out, tested diff scenarios.. basically, it only works under certain circumstances loll Like if the player is trapped with one space around him it works.. if he has more then 2 spaces available that arent the diagnol ones then yea, etc.. depending on whats around him...
  6. MarkSmartRemark

    Help with Fear spell please!

    Hi everyone, ive looked all over otland and havent found any fear-like spell finished... i dont want a complicated fear system just a simple one and ive made most of it but i cant get one part.. when it moves the creature it will move him into anything no matter what.. i need it to check tile...
  7. MarkSmartRemark

    Lua Spell help, Heroic Leap. Almost finished! (WoW)

    Hey guys, Heres a spell i did using @Limos teleport spell that she gave to some guy. It's based off of Heroic Leap from world of warcraft. It Teleports the player forward (configurable) and does base damage to a small area around him from where he teleported. It's pretty much done except for...
  8. MarkSmartRemark

    Spell help, Heroic Leap. Almost finished!

    Hey guys, Heres a spell i did using @Limos teleport spell that she gave to some guy. It's based off of Heroic Leap from world of warcraft. It Teleports the player forward (configurable) and does base damage to a small area around him from where he teleported. It's pretty much done except...
  9. MarkSmartRemark

    Walking through players

    thats actually fine, i wouldnt mind that.. if i erase this whole piece all players would be able to walk through each other? even in pvp? only place i dont want them to walk is tiles where they check there depot loll
  10. MarkSmartRemark

    Walking through players

    Yea unfortunately im already setup on 8.6 : /
  11. MarkSmartRemark

    Spell (WoW) Teleport to Temple spell with cast time and cooldown!

    tried playing around with it, couldnt get it to work properly sorry : /
  12. MarkSmartRemark

    Walking through players

    thanks bro, but this isnt exactly what i need, i need it to work in pvp also.. I want people to walk through each other in pvp too
  13. MarkSmartRemark

    (SOLVED) doCreatureSetNoMove Help

    thankss alot, gp
  14. MarkSmartRemark

    (SOLVED) doCreatureSetNoMove Help

    Thanks alot dude! worked perfectly.. sorry it took me a while loll had a busy weekend lmao but yea thanks once again
  15. MarkSmartRemark

    Walking through players

    Bump!
  16. MarkSmartRemark

    (SOLVED) doCreatureSetNoMove Help

    Hi everyone, sorry if im flooding request section.. I was wondering.. i want to use doCreatureSetNoMove in a spell.. it uses it for like 2 seconds and then cancels it. the way i tried to do this was i put doCreatureSetNoMove(cid, true) and then put addEvent with function that makes...
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