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    TFS 1.0 bless loose 0 exp change

    So I should change const int32_t deathLosePercent = g_config.getNumber(ConfigManager::DEATH_LOSE_PERCENT); if (deathLosePercent != -1) { int32_t lossPercent = deathLosePercent; if (isPromoted()) { lossPercent -= 3; } to const int32_t...
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    TFS 1.0 bless loose 0 exp change

    where can I find that?
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    Solved TFS 1.0 /attr and /shutdown

    So if I use that script I probably will get some errors but do I just have to change the functions with the ones of 1.0 in that script or do I have to change something else?
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    tfs 1.0 config.lua less exhaustion

    hmm how long does it take do you think for an experienced programmer to do that?
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    TFS 1.0 bless loose 0 exp change

    I do have deathLosePercent = 1 because when im using -1 players loose lvl 250 (bless) : +/- 2 lvls lvl 250 (no bless): +/- 3 lvls lvl 400 (bless) : +/- 3 lvls lvl 400 (no bless) : +/- 4 lvls so that is probably the problem but how can I reduce those exp loses by 50% then?
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    tfs 1.0 config.lua less exhaustion

    Can anyone help me make a global line to reduce exhaustion for all spells? I can do it 1 by 1 I know but I want to do it all together with something in config.lua so I can choose how much less exhaustion I get (now its like real tibia)
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    Solved TFS 1.0 /attr and /shutdown

    ooh thank you and /attr can it never work or do I just have to wait untill some good scripter make for tfs 1.0?
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    TFS 1.0 bless loose 0 exp change

    When players use have full bless they loose 0 experience how can I change that?
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    Solved TFS 1.0 /attr and /shutdown

    [Solved] Does anyone know if old scripts work for tfs 1.0? of command /attr and command /shutdown
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    House (venorean) door error (TFS 1.0)

    aah kk :/ but how does it work? I am chaning them but when a house has multiple doors I cant give them all id 1
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    House (venorean) door error (TFS 1.0)

    door id 0 :/ is there a possibility to change all the doors together to id 1? Or do I have to change them 1 by 1 because there are much doors that have to be changed :(
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    House (venorean) door error (TFS 1.0)

    items.xml <item id="19852" article="a" name="closed door"> <attribute key="type" value="door" /> <attribute key="blockprojectile" value="1" /> </item> How can I see if it has door ID (1 or higher) in the map editor?
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    House (venorean) door error (TFS 1.0)

    When I click on look on the door of a house with the id [19852] im getting this message 17:21 You see a closed door. ItemID: [19852]. instead of something like: 17:21 You see an closed door. It belongs to house 'Inferno Street 1'. Nobody owns this house. It costs 88000 gold coins. ItemID...
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    [TFS 1.0] Questions

    @Rer could you make that a variable in config.lua for tfs 1.0?
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    [TFS 1.0] Questions

    [Question 1] : On my ot im having the same exhaustion time as in rl tibia but I want to reduce that with everything. I know that you can change alle the spells 1 by 1 in spells.lua but I want to change all of them at the same time like - 20% on spells, pots etc so I want to know if that's...
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