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  1. darkmu

    TFS 1.X+ Skull on Monster does not work

    I am trying to implement monsters with skull on my 12.31 server to differentiate the forces, but I have tried to add in all forms in the XML of the monster and none works, does anyone know if I need to change something in the SRC? I use tfs 1.3
  2. darkmu

    Lua how to add more vocations?

    This is my code, but.. when the player is promoted him not recieve the itens. Can u help me? local config = { storage = 15217, items = { [1] = { {2188, 1}, }, [2] = { {2185, 1}, }...
  3. darkmu

    TFS 1.X+ Summont (Pet) attacking player with magic

    Someone would know how I can solve this problem, where the pet ends up accidentally attacking a person on the other side with his magic?
  4. darkmu

    Compiling [Error - LuaScriptInterface::luaGameLoadMap]

    can anyone know or what can i do to adjust this?
  5. darkmu

    Compiling Error - LuaScriptInterface::luaGameLoadMap

    I'm using this: opentibiabr/otservbr-global (https://github.com/opentibiabr/otservbr-global) The compilation was done without any error. However when I try to open my .exe it gives this error:
  6. darkmu

    Who is older than me?

    Joined: Aug 26, 2007
  7. darkmu

    Lua Tables

    local item = config.system[lastChoice].reqItems[choice.id] print(item.item, item.count) ERROR USING MY FOR for i = 1, #config.system[lastChoice].reqItems[choice.id] do print("a") end ERRO:
  8. darkmu

    Lua Tables

    Hi, Can someone help me? local config = { system = { [1] = {name = "Citizen", IdsexMale = 128, IdsexFemale = 136, reqItems = {...
  9. darkmu

    TFS 1.X+ lottery system request

    How do I get a random one so he can choose between items? Because he's just getting the first one right now? here: i need random choose .. not every first items = { {itemID = 2160, count = 1}, {itemID = 2170, count = 1}...
  10. darkmu

    Compiling errors

    1>commands.obj : error LNK2001: unresolved external symbol "public: bool __cdecl Store::reload(void)" (?reload@Store@@QEAA_NXZ) 1>connection.obj : error LNK2001: unresolved external symbol "class boost::system::error_category const & __cdecl boost::system::system_category(void)"...
  11. darkmu

    Windows Tfs 1.2 Compiling for me

    Hello, I'm tired I can not compile a TF in my computer so slow I beg, please compiling for me tfs 1.2 native .. - Reward Chest configurable - Depot chest global - ... .. .. .. . Please someone compile a version for me that accepts version 10.94 until 10.98? If you do not want to help me, I can...
  12. darkmu

    Compiling errors compiling

    1>..\src\protocolspectator.cpp(376): warning C4100: 'broadcast': unreferenced formal parameter 1>..\src\depotchest.cpp(33): warning C4100: 'actor': unreferenced formal parameter 1>..\src\depotchest.cpp(32): warning C4100: 'index': unreferenced formal parameter 1>..\src\game.cpp(4391): warning...
  13. darkmu

    Lua npc accepting different currency

    someone could help me create some function so that only one npc only accepts a different currency? if I would like it to only accept x currency and coins not crystal and others. thankss
  14. darkmu

    [Prank] Let's go to develop any script

    Rule: You can write maximum 3 lines per post. please take seriously tfs 1.x Action: function onUse(player, item, fromPosition, itemEx, toPosition, isHotkey) Let's go Work To be continue .. your turn.
  15. darkmu

    who is older than me?

    Joined: Aug 26, 2007
  16. darkmu

    Compiling error atomic

    C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\include\atomic(659): error C2338: You've instantiated std::atomic<T> with sizeof(T) equal to 2/4/8 and alignof(T) < sizeof(T). Before VS 2015 Update 2, this would have misbehaved at runtime. VS 2015 Update 2 was fixed to handle this...
  17. darkmu

    Compiling error atomic

    Thanksss
  18. darkmu

    Compiling error atomic

    TFS 1.2
  19. darkmu

    Lua index nill value

    function tronEvent.onPlayerDeath(self, player, killerId) -- Clear the field of this tron local arenaPosition = config.position.arenaPosition for x = arenaPosition.fromPosition.x, arenaPosition.toPosition.x do for y = arenaPosition.fromPosition.y, arenaPosition.toPosition.y do...
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