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Using: OTG 1.3 Version Premium
Tibia Version: 12.40
I am using a guild bank model where the leader can use it for some benefits for members of the guild, I would like to know if anyone can make a sketch of how I can create scripts if the Leader is an experience boost only affects guild members...
Is there a function in otg 1.3 where I can check if the person is using OTC, Tibia Official Client or Client 10x?
I would like to know if I can reduce the exp of who is using OTC or client below the server version which in this case would be 12.40 If so, would I change this function? Player...
This part worked, thank you very much!
However when adding vip you are returning this message, I tried to replicate what you posted in this function but it didn't work very well lol.
https://otland.net/threads/vip-system-the-forgotten-server-1-0.224910/
--[[
# Vip System for The Forgotten Server 1.0
# https://github.com/otland/forgottenserver/releases (1.0)
# Vip System by Summ
## Version v0.2
## Link: http://otland.net/threads/vip-system-the-forgotten-server-1-0.224910/...
Someone can help me, I'm using a VIP System script but the functions are always returning nill.
Using OTG Version 1.3 (12.40)
local data = VipData[self:getId()]
local function has_value (tab, val)
for index, value in ipairs(tab) do
if value == val then
return true
end
end
return false
end
function onThink(interval, lastExecution)
for _, player in pairs(Game.getPlayers()) do
local ip...
Can I manipulate the percentage of lost experience for each bless? For example my server is very easy with money, so practically they have infinite blessing .. but I would like that even if they have full blessing the level loss interferes, nowadays it loses 20% more or less I would like it to...
Can someone help me limit only 1 character that can win? Because my server allows to log more than 1 character in the same account and the staff is registering several and earning double tibia coins.
function onThink(interval, lastExecution)
for _, player in pairs(Game.getPlayers()) do...
How are people bugging PET by leaving mistakes, such as summarizing it and leaving out of training and when they turn to record negatives and never, can anyone tell me if it is possible to make a global event by checking the animals and removing them? Can you help me with this script?
Could someone help me, I need to adapt this script so that the person needs to kill the bosses in increasing order to release the chest.
Being that if she tries to kill the boss who will give status 4 for example and she is in status 2, she still won't change to 4 and will continue in 2.
local...
Would anyone know to tell me where I can change so that the delay for example when opening the monster or even eating the foods decrease? Because there is a very long delay to perform small actions.
Thanks !!
You helped me with a topic fixing a bug that summon attacked in the area and ended up reaching the players. I wonder if there is a fixed in which the player uses magic do not attack the monster without having pvp mode enabled.
Thanks ALL !
so i did it by triggering the doors even so they stay open allowing other players who did not make a search to pass, in this case do i need to add a movement on the floor?
it is returning me as these positions there or after you are going to null, but by default as the doors were not to close when clicking, this is getting weird.
local storage = 15312
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if(item.uid == 37994) then
if(player:getStorageValue(storage) > 0) then
if(item.itemid == 5105) then
player:teleportTo(toPosition, true)...