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  1. ConAn Edujawa

    check actionid

    yes its action script when player use lever and have items 9020 wih actionid 3214 and chance <= 10 tp player and remove items with actionid
  2. ConAn Edujawa

    check actionid

    hello guys how i can check items action id for items in backpack if player have scroll with actionid 3214 and chance <-= 10 let him teleport 0.4
  3. ConAn Edujawa

    Lua Small Stamina Refil

    doPlayerSetStamina(cid, (getPlayerStamina(cid) + cfg.refuel)) change this line
  4. ConAn Edujawa

    doItemSetAttribute

    i use this mod https://otland.net/threads/attributes-mod.156649/ i try to make if items have manaticks don't add manaticks and if items don't have manatick add manaticks
  5. ConAn Edujawa

    doItemSetAttribute

    if used on items with 2000 manatick or items 0 manaticks got 0 in consol edite i was use local temp = getItemAttribute(itemEx.uid, "manaticks") or 0 when removed or 0 got this error [13:49:48.469] [Error - Action Interface] [13:49:48.469] data/actions/scripts/manatick.lua:onUse [13:49:48.469]...
  6. ConAn Edujawa

    doItemSetAttribute

    hello guys i try to make this add manaticks to items don't have manaticks use this code but don't work its add +2000 to all items local temp = getItemAttribute(itemEx.uid, "manaticks") if temp < 1000 then doItemSetAttribute(itemEx.uid, "manaticks",2000) end if items have 2 sec manaticks...
  7. ConAn Edujawa

    C++ storage code

    anyone can help me
  8. ConAn Edujawa

    C++ storage code

    anyone can help me
  9. ConAn Edujawa

    C++ storage code

    anyway its not work
  10. ConAn Edujawa

    C++ storage code

    how i can use this source done
  11. ConAn Edujawa

    C++ storage code

    so i must add storage to every mod right ?
  12. ConAn Edujawa

    C++ storage code

    like this std::string value; std::string name = creature->getName(); toLowerCaseString(name); player->getStorage((int32_t)name, value); int32_t intValue = (int32_t)(atoi(value.c_str())); if(intValue > 0)...
  13. ConAn Edujawa

    C++ storage code

    what the wrong with this code std::string value; std::string name = creature->getName(); toLowerCaseString(name); player->getStorage(name, value); int32_t intValue = atoi(value.c_str()); if(intValue > 0)...
  14. ConAn Edujawa

    C++ addAnimatedText

    take my heart ♥️
  15. ConAn Edujawa

    C++ addAnimatedText

    player.cpp: In member function ‘void Player::sendAnimatedNumbers(uint32_t)’: player.cpp:1940:57: error: ‘to_string’ is not a member of ‘std’ player.cpp:1940:57: note: suggested alternatives: In file included from /usr/include/boost/exception_ptr.hpp:9:0, from...
  16. ConAn Edujawa

    C++ addAnimatedText

    g_game.addAnimatedText(getPosition(), COLOR_YELLOW, n);
  17. ConAn Edujawa

    C++ addAnimatedText

    player.cpp: In member function ‘void Player::sendAnimatedNumbers(uint32_t)’: player.cpp:1940:58: error: invalid user-defined conversion from ‘uint32_t {aka unsigned int}’ to ‘const string& {aka const std::basic_string<char>&}’ [-fpermissive] In file included from...
  18. ConAn Edujawa

    C++ addAnimatedText

    error more than be4
  19. ConAn Edujawa

    C++ addAnimatedText

    player.cpp:3745:111: required from here /usr/include/boost/bind/mem_fn.hpp:333:36: error: no matching function for call to ‘get_pointer(const unsigned int&)’ /usr/include/boost/bind/mem_fn.hpp:333:36: note: candidates are: In file included from...
  20. ConAn Edujawa

    C++ addAnimatedText

    In file included from /usr/include/boost/bind/mem_fn.hpp:25:0, from /usr/include/boost/mem_fn.hpp:22, from /usr/include/boost/function/detail/prologue.hpp:18, from /usr/include/boost/function.hpp:24, from otpch.h:34...
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