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Search results for query: add new palettes

  1. Fallen

    New Map Editor

    Maybe 2marrow or in some hours, not sure. But I'm working on loading and saving maps right now. Right now 20% left of map drawing progress
  2. zbizu

    Messing with RME files, probably someone answered this already.

    Clients.xml - stores first 4 bytes of spr and dat in reverse order to make sure they are correct for certain client. Do not mess with it unless you know what are you doing. Tibia.dat - basic items, effects and looktypes data(such as light, walkable, pickupable, blocking) Tibia.spr - stores...
  3. Fargo

    [Quick Showoff] Post your latest maps!

    This is what they meant by modified xml, a more modern palette by RokojoM. It has additional doodads and such. You also can edit these rather easily by following this tutorial I made a few years back.
  4. Allynn

    8.6 sprites +12

    Copy items.otb, to your server, replace, confirm. Also to the rme 4.1.2 > data > 860, replace, confirm. Tibia.spr, Tibia.dat, Tibia.otfi, to the otclient > data > things > 860, replace, confirm. Run rme, go to the window >palette > RAW > Others, scroll down, and see new items.
  5. Fargo

    Iles City Mapping Thread

    Work on your shapes, don't add random objects, and look at these to get a better understanding at how to add environmental pieces properly.
  6. Xagul

    [RME] Custom Extensions

    Sorry for the necro but I have been playing around with the new versions of tibia off and on for a while now as some of you may know (lol finally I know). I have been talking to Snuggles and it seems the map editor is somewhat of a mess as far as new sprites go. Everything is just jammed into...
  7. Fargo

    [Newbie] Spookie's Mapping Thread

    Well the only thing that I can really recommend is looking at these tutorials; The Mapper's Tutorial and No1's Tutorial. Start using full raw instead of mixing autoborder and raw together (If they are mixed improperly it screws up all of the borders you placed using raw. And yes, I mean even do...
  8. Thorn

    Requesting rme brushes for 9.83

    Thanks man!! you saved me haha, i will take a look at it, i will use it to add the newest sprites there. altho if anyone has those walls in code of terrain, plz share them :(
  9. D

    [Quick Showoff] Post your latest maps!

    thanks for the answer! I think this is not a discussion thread so ill post a map img. - -
  10. Fargo

    Remere's Map Editor

    RME extensions aren't able to use from="" to="" like that. It should look something like This is for making extensions in the raw palette. If you need a more detailed response check out this tutorial.
  11. Sparkles

    ItemEditor 8.6

    unless you manually add the palette with itemid's in map editor they will show up in the others section, this is a separate thing from the item.xml file
  12. X

    Requesting rme brushes for 9.83

    Please make your picture click-able. :p To make it click-able, highlight the image then add a hyperlink to it. :D @topic I actually wish I knew this earlier. Would've saved some time at least. :p
  13. Andréew

    [Quick Showoff] Post your latest maps!

    I got a question the other day from @nugo if there was anything i would like to add or change with RME since he is looking for someone to do some upgrades for it and one thing i stated was that editing XML files in the mapeditor would be such an awesome addition. Dont y'all think? making it...
  14. Exiled Pain

    Remere's Map Editor

    Well no, it's not in the extension. That part I mentioned is in clients.xml <client name="10.41" otb="10.41" default="true" visible="true" data_directory="1041"> <otbm version="3"/> <extensions from="8.20" to="10.41"/> <data datversion="10.21"...
  15. Qbee

    Adding new brush in RME 2.1

    Hello. I wanted to add some brushes to my rme but i have a problem. I added this : <materialsextension name="custom" author="Qbee" description="" client="8.54;8.6"> <brush name="new swamp" type="ground" server_lookid="11548" z-order="11240"> <item id="11548" chance="2500"/> <border...
  16. dchampag

    Solved command buyhouse error

    Completely remove the doors from the house from map editor. Add new doors, then use house tile on whole house including doors. You can try using different doors, see what the results are then, or make sure the house entry in database isn't messed up, if so just remove the line with that house...
  17. Limos

    Solved Sorted map editor 8.60

    I've moved it to Support because it really does not belong in the Mapping Showoff, since you're not showing off maps. If you use Remere 3.x you can easily change the things the way you want, not sure what you exactly want different for the 8.6 version, but you can add for example items from...
  18. Dyabl0

    [Map Editor] issue with houses

    There is a small issue with house in map editor, the thing is I try to copy house.xml to newer map one (same version), but in new map there is no house tile (light blue thing) painted onto the house tiles, so once I paste my house.xml and open the map.otbm, there are no errors and house palette...
  19. Zippiex

    Mapping advice?

    Thank you. I will try this.
  20. RokojoM

    Mapping advice?

    You can use this RME mod. It's updated to 10.98 and will make your life somewhat easier. If you want to make even more extensions, here's how!
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