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Well, i am back :P
This script was made by me 30 mins ago.
Yeah, it is not the first Genius minigame on all tibia script, but not the last one. i did it to have something to post <_<
Whatever, watch this script working
Genius in tibia By mock - YouTube
And now add this tag on actions.xml...
Now i am back! If you dont know me just take a look in some old scripts in scripting area.
I am a scripter/programmer.
Here is an example of my scripts
http://otland.net/f163/apcl-awsome-player-class-lib-v-1-0-like-revscripts-125079/
http://otland.net/f81/tetris-system-mock-74509/...
It is smaller but cannot use like:
function onUse(cid)
player= Player:new(cid)
player.position = {x=10,y=10,z=7}
player.say = "Yo"
player.say = "My health is "..player.health.."."
player.health = player.health+100
player.mana = 0
player:doRemoveCreature(cid)
end
Better
function onUse(cid, item, fromPosition, itemEx, toPosition)
doRemoveItem(cid, item.uid, 1)
doSetCreatureOutfit(cid, {lookType = 123}, -1)
doCreatureSay(cid, "I\'m now a panda :D", 3)
doPlayerSendTextMessage(cid, 22, "You are now a Panda!")...
this isn't good do in a server with more than 150 players. To run a lua code use like 50x more ram and 5x more your CPU than same code in c++
if your server got like 5000k+ monsters and you register one onThink by monster of course you will get high cpu usage
My reaction when i saw if(param == "sorcerer") or (param == "druid") or (param == "knight") or (param == "paladin") or (param == "Paladin") or (param == "Druid") or (param == "Sorcerer") or (param == "Knight") or (param == "sorc") or (param == "Sorc") then