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  1. rlx

    What were the blockers for you when developing a server?

    TL;DR - download maps and take favourite parts from them to mix together in your world I had exectly same problem. I ran my 14 yo server (7.6/7.81/8.1 seasons) and started to work out and learn mapping/simple lua codes again, this time for my TFS server. Thanks to @celohere I could run my old...
  2. rlx

    [UK][7.4] Tibiantis Test Server

    They buy it because of images and report spreading all over the internet so they feel the urge to not stay without the supplies if anything happens. And also, more reasonable, is the thing to buy more at once to limit the amount of time spent in crowded shops, where the chance of being infected...
  3. rlx

    Tibiantis - reversed old Tibia project - discussion thread

    Thats the point - the item will remain its value due to its rarity and players willing to buy it for the sake of collecting.
  4. rlx

    Tibiantis - reversed old Tibia project - discussion thread

    In all this discussion you forgot about people who seek for rare items not only for benefit, but for showoff (house decorations) and satisfaction.
  5. rlx

    Lua Paralyze rune

    How about: plspd = player:getSpeed() player:changeSpeed(-plspd+50)
  6. rlx

    [TFS 1.2+] Kill Monster & Create Portal

    I'm using more simple function, which works as intended: doCreateTeleport(itemid, topos, createpos)
  7. rlx

    OTClient how to upgrade an old client graphics?

    And I just spotted that you asked about OTClient, I told the method for Cip client. :/
  8. rlx

    OTClient how to upgrade an old client graphics?

    Not a long process, really. 1. Use Object builder and load items.otb from newer client, then export chosen items. 2. Load 8.6 items.otb in Object builder and import chosen sprites, set properies like "movable" then save it. 3. Open itemeditor and load items.otb, reload items list, set WAREID to...
  9. rlx

    OTClient how to upgrade an old client graphics?

    https://otland.net/threads/object-builder-item-editor-how-to-import-export-items-to-the-client.255978/
  10. rlx

    [Poland][8.1] Pomiary

    You have spotted new items that I put in the house nearby temple - to prevent debugs and deaths - pleas download latest tibia.dat and.spr and paste them to folder with Tibia 8.0 client. https://mega.nz/#F!f4pHwYQa!1C-8y9RP1JnXZREXQBbT4w
  11. rlx

    [Poland][8.1] Pomiary

    Website is now more friendly for newcomers as it contains more info about the custom content. Last changes are shown in last news.
  12. rlx

    [TFS 1.3][Tools]Lua Functions

    If it isn't enough, there are threads with lua functions for TFS 1.x/1.2: https://otland.net/threads/tfs-1-x-enums.225588/ https://otland.net/threads/tfs-1-0-1-2-lua-functions.197202/
  13. rlx

    [Poland][8.1] Pomiary

    Recently I had some time to make another items to test some different styles and here are the results. At this moment I know I must remake dragon scale items, double axe, noble armor and mace effects, the rest is good enough at this moment. Looking forward for some opinions which style would...
  14. rlx

    Any “Serious” Servers out there?

    This is the most retarded thing I could think of in terms of making people buy premiums for real cash.. damn
  15. rlx

    [POLAND][8.6] Bloodcrab

    My thought at first glance: for the donation benefits - optional, but not necessary I really enjoy the view of simple yet good looking map you've made, would like to play on it rates suits me, but hopefully you got much endgame conent since its going to be achieved quite fast Too bad I have...
  16. rlx

    [UK][7.4] Tibiantis Test Server

    Sorry, but touching each other allowed after the wedding only.
  17. rlx

    C++ [TFS 1.3] Using manually aimed runes on invisible monsters.

    Hmm, in my case it looks like this: also it works with this: function onCastSpell(cid, var, isHotkey) if Tile(var:getPosition()):getTopCreature() then return doCombat(cid, combat, var) else doPlayerSendCancel(cid,"You can only use this rune on creatures.")...
  18. rlx

    C++ [TFS 1.3] Using manually aimed runes on invisible monsters.

    Its weird, but its like 5th same topic I see this week. On my TFS 1.2 I use this SD spell script and its function may be a pattern for the others: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT...
  19. rlx

    [Bug Report] Can't manually use runes on invisible creatures.

    Use this SD rune script as a pattern [works on tfs 1.2, should work on 1.3]: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT...
  20. rlx

    OTS 8.0

    Ten błąd jest na 8.0 tfs 1.2 by celo. Być może już to naprawił, ale ja mam repo z maja zeszłego roku i tez to mam. Nawet po zapełnieniu głównego plecaka nadal tam ładuje runy.
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