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  1. Siegh

    Lua [TFS 1.2] Burn condition formula working weirdly

    Hello! local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, 8) combat:setParameter(COMBAT_PARAM_EFFECT, 14) function onCastSpell(creature, variant) local burn = Condition(CONDITION_FIRE, CONDITIONID_COMBAT) burn:setParameter(CONDITION_PARAM_DELAYED, true)...
  2. Siegh

    Lua [TFS 1.2] Delete certain items from players depot

    Hello, again, I'm really asking for a lot lately. I had an issue today where certain items were acquired through unnoficial means and I'd like to remove a list of these items from my players' depots. Is there a way to do that?
  3. Siegh

    Lua Checking for the closest creature? [TFS 1.2]

    Hi! I'm working on developing a kind of "chain lightning" kind of effect for a spell. How can I have a function do something like this: Execute combat on initial target Check for closest creature in up to 1sqm distance (randomize if tied creatures) After a tiny delay (about 200ms for...
  4. Siegh

    Lua Push target spell not push into PZ [TFS 1.2]

    Hello! I'm implementing this function to a couple spells I've got but I'm facing a problem with monsters being pushed inside PZ! I can't find a way to check if a tile is pz or not, I did search considerably. Is there a practical way to simply check whether a targeted tile is a PZ one...
  5. Siegh

    Lua Monster Healing Spell [TFS 1.2]

    Hello!! I made a simple spell where a static enemy will heal other monsters inside its area, but I'm not being able to make it identify the proper creatures in the area and add health to them. What am I doing wrong? Thanks in advance! local combat = Combat() local area = { {0, 0, 0, 0, 0, 0...
  6. Siegh

    Lloegrys - Dungeon Crawler (ATS)

    What is Lloegrys? Lloegrys borrows from the unique gameplay possibilities of Tibia, but makes everything anew! Build your character from scratch just the way you want it with complex and multiple attributes and gear choices. The game revolves around The Tower, a mysterious structure that lures...
  7. Siegh

    Lua Manipulating resistances via Lua [TFS 1.2]

    Is it possible to, as the title implies, manipulate resistance percentages via, for example, a spell or consumable? I'm not currently changing sources, my question is specifically about Lua.
  8. Siegh

    Lua Weird values on onEquip / onDeEquip with setMaxHealth function

    I'm using TFS 1.2! It's my first time messing around with the onEquip and onDeEquip functions for movements and I'm trying to make a simple health increase on equip function. It works perfectly, both for equiping and unequiping, BUT for some crazy reason the onEquip health increase is tripled...
  9. Siegh

    Lua Question about teleport creatures in an area

    I'm using this script for a boss that constantly teleports everyone involved between arenas. Its supposed to be doing the following: Get every creature inside the square area, check if their name is different from Custodis or Ignis (they are arena specific enemies that should be ignored by the...
  10. Siegh

    Mapping Showoff - Lloegrys: Roguelite Dungeon Crawler

    Hello! I'm currently working on Lloegrys, my newest project following the footsteps of Thronar and Fenris. This unique personal project has seen the light of day a couple times, and I'm working on developing a lot more content in order to justify another uptime session. That being said, I'd...
  11. Siegh

    Lua Trouble with doTargetCombatHealth function. [SOLVED]

    Hello :) I'm using this script as a trap that takes players inside a specific area, teleports them to a designated location, and causes them some damage. The teleport part works fine, but I'm not being able to "target" the damaging function to the affected player even though I'm using the same...
  12. Siegh

    TFS 1.X+ TFS 1.2 crashing with no error log.

    I have my server running into a vanilla TFS 1.2, hosted in a pretty average Windows VPS. I have a highly customized project, but no source editing at all, the distro is straight out of github. The issue is that, for the past week, I've been experiencing crashes with no error log at all, and...
  13. Siegh

    Lloegrys, an Unique Roguelite Experience

    Hi, I would like to present my new solo project here! Throughout the recent years, I've been working on this new project of mine called Lloegrys, which, as the title implies, proposes a different experience compared to what Tibia or OTs are known for. I want to explain below the basics of what...
  14. Siegh

    Lloegrys - Thronar's Successor

    Hi :) I've been working on this project for a while, and I have some pieces I'd like to show in this thread! Tell me your thoughts, please!
  15. Siegh

    Lua Summon checking its master's information not working (FIXED)

    I fixed it 2 minutes after posting, sorry. Close the thread please.
  16. Siegh

    ISP Doesn't allow port forwarding. Alternatives?

    I'm trying to run a server from my pc at home, but, since my router is lent by the ISP, I don't have access to it. I've tried talking to the company that provides it but they do not allow any kind of port forwarding except for some security cameras stuff. Is there any way to work around this so...
  17. Siegh

    Simple Question about LUA

    Hello! This is a part of a script of a weapon damage formula that I'm using. It works perfectly fine, the damage is calculated and dealt to the target. My question is: I'm trying to add a function that will add a portion of the damage dealt to your SP but I'm not sure how to relate the addSoul...
  18. Siegh

    TFS 1.X+ Help with onDeath creaturescript function crashing the server

    I'm having a problem with this script. I've tried doing similarly as an onKill too but I ended up with the same issue. It works fine when I test it, but when I kill a lot of these monsters at the same time, the server crashes. function onDeath(creature, corpse, killer, mostDamageKiller...
  19. Siegh

    [1.2] Help with getSlotItem function returning nil

    So, I have this in one of my weapons scripts which is supposed to check whether you have a certain necklace equipped and, if yes, you gain 1 soul. It works fine, but it returns an error on my console if I don't have any necklace equipped. if player:getSlotItem(CONST_SLOT_NECKLACE).itemid...
  20. Siegh

    How to make SP always regenerate?

    Well, I'm using SP for a different purpose on my project and I'd like it to always regenerate even if I haven't killed any creature recently. Is there a way to fix this?
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