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Search results

  1. D

    C++ delete

    .detelete
  2. D

    TFS 1.X+ rme new items

    Hello! I have a question: why, after adding 4 new items to the server and replacing the items.xml and items.otb files in RME Map Editor, did some monsters start appearing in the “Others” tab? I didn’t modify anything related to monsters.
  3. D

    error open items.otb

    Hello, I have a problem opening the file items.otb. Every time I try, I get an error. Is there any way that will allow me to open it without any problems? I want to add a new item, and this situation keeps happening. tibia 8.1
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    OTClient oldshool outfit mount spr

    Hello, I have a problem with sprites – I don’t know how to replace them, and for the replacement I need a .obd file. The situation is like this: I have two outfits. One of them does not support mounts, but the movement animation works correctly. The other one supports mounts, but the movement...
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    OTClient otclient new window invisible blocked

    Hello, I have a question — I want to create a window like this that pops up for players while killing monsters (a simple upgrade system). The problem is that when I open this window, the player has to click somewhere outside of it to keep moving or healing. So my question is: is there a way to...
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    OTClient otclient auto updater

    Hello, I have a problem with the OTClient updater. The issue is that the .exe files I download are being saved in %appdata%. For example: I have a folder with OTClient on my desktop and I run the .exe file. All files download without any problem, and at the end the .exe file is downloaded as...
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    OTClient otclient send window bot

    Hi, I have a question about OTClient — does it make sense to do something like this, and could someone point me in the right direction? In general, I have an anti-bot system on my server. Obviously a skilled person could probably bypass it, but that’s not the main point. The system works...
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    otland classic hootkeys

    Hi, I’m writing because I’m using OTClient from OTAcademy and I’ve run into a problem. I’d like to make the hotkey system “classic” (the old-style one), not the one shown here. Does anyone know how I can do that?
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    otclient packets information

    Hello, I have a problem. How can I send a signal from OTClient to TFS that this is my OTClient? I added code to a module: MyClientId = {} local OPCODE_MYCLIENT = 50 local PAYLOAD = "MYCLIENT" local function sendHello() if not g_game.isOnline() then g_logger.info("[game_myclientid]...
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    TFS 1.2 downgrade by cleohere mount system

    Hello, I’m looking for someone who can install the Mount System for me for a fee. I’m using TFS 1.2 downgrade by cleohere to an 8.10 client.
  11. D

    Lua mana, health change (magic shield)

    Hello, I have a small problem. I’m using a script in creaturescripts -> onHealthChange and onManaChange. onHealth: if attacker and attacker:isMonster() then local name = attacker:getName():lower() local desc = attacker:getDescription():lower() if desc:find("survival monster") and...
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    Lua use with block item

    Hello, I have a problem. I have an item that I can click “Use with,” and when I select “Use with” and then click on some tile, it puts the item into my backpack even though moving the item is supposed to be blocked. And how to fix it? TFS 1.2: // Player:onMoveItem(item, count, fromPosition...
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    TFS 1.2 Crash - How to locate a specific Lua script?

    Hello, I had this kind of crash: 2025-11-13 18:07:00 - Thread 2 "tfs" received signal SIGSEGV, Segmentation fault. 2025-11-13 18:07:00 - [Switching to Thread 0x7ffff5db26c0 (LWP 737833)] 2025-11-13 18:07:00 - 0x000055555558aae8 in ItemAttributes::hasAttribute(itemAttrTypes) const ()...
  14. D

    Lua hangable problem

    Hello, I have a problem – I can’t find any Lua code related to decorations. I mean things like curtains that can be hung on the walls inside a house. The problem is that I can hang the curtain, but then I can’t remove it afterwards. My question is: where should I look for a solution? I tried...
  15. D

    C++ crashlog luaItemGetUniqueId

    Hello, it’s me again :D I’ve got a problem because early this morning my server crashed due to the luaItemGetUniqueId function. crashlog: https://pastebin.com/raw/ZdueEn7C Here are the scripts that contain this function: data/npc/scripts/handlarz.lua: playerMarket[cid] = { itemId =...
  16. D

    C++ exhuset manarune hootkey

    Hello – I still have a problem with the manarune... I don’t know what else to say – my goal is simple: I want to be able to use rune SD (spells) and UH/manarune (actions) at the same time. The code I have works almost perfectly, but there’s one problem — when I press the hotkey for the manarune...
  17. D

    TFS 1.X+ aoe attack weapon

    I want to make an AOE attack, but I’d like to adjust it for my server. I’d like the player who hits a monster with a weapon that has “rare” in its name to deal area damage, but only to monsters. I’ll set the damage multiplier myself, but I’m wondering how to implement something like that. In...
  18. D

    C++ death crashlog

    Hello, I had a server crash, but I had the debugger running, and here’s the log: https://pastebin.com/raw/FAjqE2Vr I’ll add that it happened during a character’s death. How can I fix it, and where did the error occur? I don’t even know how to reproduce it, because the character has died many...
  19. D

    Lua Database query – only one result instead of a dozen

    I have a problem because I have several entries in the database, but the script only creates one NPC and that’s it. What’s the issue? I’ve been trying for several hours already, and what I thought would be the easiest part is taking me the most time... function spawnPlayerShops() local shops...
  20. D

    Zerina 8.10 - RPG&FUN Evolution server

    Cześć! W 2022 roku z czystej zajawki zacząłem tworzyć serwer Evolution pod Tibie 8.10. Pracuję nad nim z dużymi przerwami – raz więcej, raz mniej – i teraz powoli zbliżam się do końcowego etapu. Co z tego wyjdzie? Sam jeszcze nie wiem. 😄 Startowałem od pustej mapy Evolution i wszystko...
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