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  1. M

    [template] myAcc

    need to make a nice template for myAcc
  2. M

    TFS 1.X+ [TFS 1.2] player kick after 60 seconds - exitGame

    How can I kick a player who used ExitGame and does not have any PK/PZ (from attacking other players)? I want the system to ignore the pz from attacking monsters, so the kick should happen after 1 minute. However, if the player has fought other players, the kick should only execute after the PZ...
  3. M

    TFS 1.X+ [TFS 1.2] Duration of RedSkull

    Hello, Could someone explain to me how and where to configure the duration of RedSkull in TFS 1.2? In the config.lua file I only have White Skull (white skull time): -- Combat settings -- NOTE: valid values for worldType are: "pvp", "no-pvp" and "pvp-enforced" worldType = "pvp"...
  4. M

    [SOLVED] items do not sink in water

    The items I throw into the water won't disappear, how can I fix this?
  5. M

    monster does not change focus

    I'd like the monster to periodically attack other players nearby... because currently, my TFS 1.2 works this way: if a monster attacks someone, you can stand there for half an hour with that monster and it won't attack anyone other than the player it initially attacked. I'd like the monster to...
  6. M

    door system - 3 states

    In my current version of TFS 1.2, doors have two states: locked and unlocked. I'd like to introduce three states: 1. unlocked 2. locked (without a key) 3. locked (with a key) How can this be achieved?
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