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  1. Zyntax

    tfs1.0 copy backpack (+insides!)?

    update: I'm as far as scanning for every BPs UID. How to know which backpack belongs where and how to stack them backwards? local function scanBp(uid, t) local con = Container(uid) print("scanbp "..#t.." size: "..con:getSize().." uid = "..uid) for i = (con:getSize()-1),0, -1 do local...
  2. Zyntax

    tfs1.0 player:getSlotItem(slotId)

    quick question. Why is it possible to do this local i = Item(getPlayerSlotItem(cid, 4).uid) print(i:getName()) print(i:getId()) but not this local p = Player(cid) local i = Item(p:getSlotItem(4).uid) print(i:getName()) If i try to use the 2nd method i end up with a [nil] value Where's the...
  3. Zyntax

    NPC Guard NPC v0.1 (1.0, should work for 0.3.X)

    This is a new Guard NPC for TFS1.0 (10.31). Description: attacks Monsters attacks Players with Skull (Red or White) chases the Target (until maxchase is reached) uses either melee attack or distance (random) I tried to bugfix it as good as possible, but I need you guys to test it out...
  4. Zyntax

    [TFS 1.0] speeding up onThink at NPCs (2secs -> 0.5secs)

    hey there, just thought if it would be possible to speed up the onThink process from specific NPCs. Let it execute the function more often then every 2 secs. function onThink(cid, interval) selfSay("Hi there") end Would be nice if he would say that text every e.g. 0.5 seconds. Possible?
  5. Zyntax

    [TFS 1.0] Metamethods problems

    I recently downloaded and installed the "new" TFS1.0 (10.31) files, set everything up as usual, created my Chars and logged in. As I tried some things out, scripted some shit, I noticed that the meta functions are kinda screwed up. e.g. I tried to /addskill *char name*,l,10 At first it...
  6. Zyntax

    Action TileCar [Old Script, just for the lulz]

    I just found a very old script of mine which I used back in like one thousand years ago and I thought it's still funny, so why not share it? Tested on TFS 0.3.6pl1 What's it doing? This: Instructions Draw some tiles with the ID 100 (black/red ground), big enough to ensure your car doesn't...
  7. Zyntax

    Make a bow "Use with..." -able [solved with lua]

    SOLVED. scripted it in lua xD
  8. Zyntax

    TalkAction Transforming with walkingEffects

    The outcome of a misunderstood request must not always be for nothing. I'm releasing this code just for the lulz of it, no usefull or hyper-cypher code, just for fun. I misunderstood the request of a user for a script and that was the outcome... What does it do? Transforms you into a...
  9. Zyntax

    [Help] In need of a talkaction teacher >.<

    Hey guys! Since I really s*ck at scripting talkactions (especially the newer ones TFS0.3.5++) I'm requesting a teacher :D It's just one task I want to accomplish: Player:!rise "name1" *something happens* or Player:!rise "name2" *something different happens* If you think...
  10. Zyntax

    Action [Tutorial] Mirror, mirror in my hand...v2.0

    Hey guys! Updates: v2.0 Updated the whole tutorial to TFS0.3.5pl1 Advanced the script (Thanks to zakius!) Added new screenshots Minor bug fixing I thought the community could use some inspiration about some RPG stuff. I would like to introduce the Magic Mirror to you. I thought to give...
  11. Zyntax

    [TUTORIAL] Rescue the Princess Quest v2.0

    Hey guys! It's time to introduce the "Rescue the Princess Quest" to you. Updates: v2.0 Moved the whole tutorial to TFS0.3.5(CD) Tested everything, 100% working! New screenshots added 1) Location 2) Scripts you need (Startup) 2.1) The Princess 2.2) The King Herby NPC 2.3) Summon the...
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