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    TFS 1.X+ re spawn monster if it's out of it's spawn range / spawn size

    function checkMonsterSpawn() for _, monster in pairs(Game.getMonsterList()) do if not monster:isInSpawnRange() or not monster:isInSpawnSize() then monster:remove() Game.createMonster(monster:getName(), monster:getPosition()) end end end --Call the function in a loop, for example...
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