Could someone help me? I've tried to do it, but it doesn't work. TFS 1.2 (death, holy, ice)
Enums.h
enum CombatType_t : uint16_t {
COMBAT_NONE = 0,
COMBAT_PHYSICALDAMAGE = 1 << 0,
COMBAT_ENERGYDAMAGE = 1 << 1,
COMBAT_EARTHDAMAGE = 1 << 2,
COMBAT_FIREDAMAGE = 1 << 3...