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    [C++] Adding a variable to player.h causes servercrash

    Hello, In TFS 0.2.x i hadnt problem with it, i could just add a variable in player.h int32_t team; then just use it without problems in the player.cpp functions. Just like this below: soulMax = 100; capacity = 400.00; team = 0; Now when i try to add a variable in newest tfs...
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