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    [request]% of damage in heal!

    hi everyone! I thing my request is simple to understain, but hard to do it. Every player that get the storage "x" have 10% of have basic attack (not spell attacks) in heal when hit something. I hope you understain my suck english :S sorry about it, and thanks for everyone who try to help-me!
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    summons!

    i'm using this script: function onTargetTile(cid, position) position.stackpos = 255 doConvinceCreature(cid, doCreateMonster("Tammed Bear", position, false)) doSendMagicEffect(position, CONST_ME_MAGIC_BLUE) return true end local arr = { {0, 0, 0}, {0, 3, 0}, {0, 0, 0}, } local area, combat =...
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    How to use "getPlayerSlotItem(cid, slot)"

    I want verife if player are using the helmet ID: 2461 someone can help me?
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    [bug]First items in ground!

    > Sorry my bad english. > this is my first post. > Sorry if it's not the correct area to my post. I use tfs 0.3.6. I was configure the first items to be only a bag. But when the player enter in game the bag is not in bagslot. It's in ground. I think it's probably a bug in source...
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