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  1. K

    NodeJS 7.4 Server / Client

    yes, i haven't updated here much but I've created a page and there is a discord channel with more updates: https://otland.net/threads/emperia-development-thread.303790/
  2. K

    Emperia - Development Thread

    New shop system :
  3. K

    Emperia - Development Thread

    Emperia — What's New! (Jan 30 – Feb 8, 2026) Here's everything that's been added, improved, and fixed. Combat & Spells New Damage Pipeline Completely revamped combat system! Damage now flows through a proper pipeline: raw damage → crit → defense → resistance → final. No more mystery numbers...
  4. K

    Emperia - Development Thread

    Emperia is a custom, browser-based MMORPG focused on progression depth, meaningful combat, and long-term character growth, inspired by classic MMORPGs but built with modern systems in mind. The goal is to create a game where choices matter, characters feel distinct, and the world feels dangerous...
  5. K

    NodeJS 7.4 Server / Client

    Hey @Forby, just wanted to swing by and show you some of the progress I’ve made — and say thanks again for making this publicly available and contributing to the community. I put together a short video to show some of the progress so far. Still loads more to do, but it’s getting there. Now we...
  6. K

    Graphic Designer Promotional & war videos services

    @VoltZz what is your discord? I'd like to contact ya
  7. K

    Gravak - Play Tibia 7.4 in your Browser

    I did't say PIXI is a rendering engine, I said you could use it for the project as the "rendering engine". It only uses Canvas if WebGL is not available.
  8. K

    Gravak - Play Tibia 7.4 in your Browser

    i would look in maybe using PIXI.js for the rendering engine, I've achieved better results using it than HTML:
  9. K

    NodeJS 7.4 Server / Client

    @Forby any idea why when saving the map as 7.4, the item count is bugged but when saving as 8.0 it works as intended? I am trying to debug the OTBM parser, but not quite sure why this is happening. I am assuming at some point it is reading more bytes than it is intended to?
  10. K

    NodeJS 7.4 Server / Client

    I am not entirely sure I understand your question? Could you re-phrase that? If you speak portuguese you could also asked in portuguese and I can try to help
  11. K

    Mr Black Showoff, Naruto sprites

    muito boas, quanto tu cobra?
  12. K

    NodeJS 7.4 Server / Client

    @Forby heyo, what map editor you used to be able to open the 7.4 map?
  13. K

    NodeJS 7.4 Server / Client

    I've just had a look and it is truly impressive Forby! I'll try make a simple server out of this, honestly super cool dude, it is a shame you got limited time, it would be cool to see what you would be able to do with this
  14. K

    Naruto-based sprites

    Jus asking again, how much more or less would you charge for an outfit like this? I might have some work for you if you want?
  15. K

    Naruto-based sprites

    How much do you charge for a full outfit? moving and all?
  16. K

    Help with shader outline

    @Fresh hey dude, you seem very helpful here on otland is there any chance you could help me with an issue im having regarding auras/shadders?
  17. K

    Draw Attached Effect

    Hello, I'm trying to understand the "drawAttachedEffect" for drawing auras/shadders, as far as I understand we can create them though the lua files and apply to local players, meaning that only that specific player will be able to see the effect, but how do I make so everyone else can see it...
  18. K

    Help with shader outline

    What if you copied the base image, changed it for the colour of your choice, and placed it under the desired image? I've done it like that for a different project and it worked
  19. K

    TFS 1.X+ TFS 1.3 summons teleport to master

    if (oldPos.z != newPos.z) { if (!summons.empty()) { for (Creature* summon : summons) { g_game.addMagicEffect(this->getPosition(), 1); g_game.internalTeleport(summon, summon->getMaster()->getPosition(), true); }...
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