• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Search results

  1. S

    [OTClient] Future of OTClient

    The Otclient's future is here: https://otland.net/threads/otclient-1-0.271332/ Follow the repository: mehah/otclient (https://github.com/mehah/otclient) if u reading and if u can, suport him...
  2. S

    [Fix] [0.3.7 / 0.4 / 0.3.6] Multiple onEquip bug.

    sorry reopen this post, but i was with this bug on tsf 0.3.6, and in my server i dnt have this "callfunction" or the "boolean" to call in the function, but i finde one way to solve this: In movement.cpp, replace this funtion: uint32_t MoveEvent::fireEquip(Player* player, Item* item, slots_t...
  3. S

    Lua Function Monster onSelectTarget(self, target)

    can addapt this code for tsf 0.3.6 pl1??? its a very good code, thanks very, very much :)
  4. S

    OpenTibia [10.76] Remere's Map Editor

    the links are brokens, plx fix it if u can... (srry the ressurection, but i need it)
  5. S

    Feature [creatureEvent] onMove very advanced

    function onMoveItem(cid, item, formPosition, toPosition, fromItem, toItem, fromGround, toGround, status) if (getTileInfo(fromPosition).house) then --doSaveHouse({getHouseByPlayerGUID(getPlayerGUID(cid))}) It will save the house of player who is moving item no matter if he is inside of his...
  6. S

    Feature [creatureEvent] onMove very advanced

    I need a script that does not let equip in hand's (right hand and left hand), if the item.id have in the script, the player can not equip the item in the hands...i tring to make this but i poor in script, tks (srry my inglish.) tks all.
Back
Top