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So Typescript been out for a while and I'm late to the party, but better than never, I've played with it for the past day.
I've made this simple trivia game just to practice: GitHub - karimadnan/trivia (https://github.com/karimadnan/trivia).
If you have any suggestions what I could've done...
What is Rekteria?
It's a new concept for a real map server, yes another real map server, everyone had fun playing cip's tibia at some point, but we don't have the time nor the old friends to play it anymore, so we decided to bring an experience as close as Cipsoft game, most real map servers now...
World Devourer final Heart of Destruction boss, with room shifting mechanic
Events/vars required
To minions (Destruction, Rage, Hunger)
"minionsKill"
To World Devourer
"world_devourer_spawns"
To global.lua
WORLD_DEVOURER_ACTIVE = false
local config = {
kickPos = Position(32213, 31375...
So this is getting kinda annoying with all the threads about Aurelion and people are ignoring the fact that they're a team by now.
They attack developers on otland to promote their business which is clearly a scam, the leader of that group is called Reddington and he's hiding his shady buisness...
Hey everyone, I'm offering my service in the following fields:
Lua scripting
Full tibia global quest lines development (100% quest logs, NPC transcript, map changes, quest log updates)
JS discord bots from scratch to handle your tibia server
Develop web applications using (NodeJS, ReactJS) for...
Hello, If you're a react.JS/node.JS developer and react-redux is a plus, We're need a few jobs done on a tibia server AAC created in those languages mentioned.
We offer both a perm position or a per job payment.
What you'll be doing?
-Tweaking/refactoring an existing layout.
-Develop systems on...
So i've created this RevScript for growth task in dangerous depths quest from real tibia.
Basicly it spawns barrels that are supposed to be pushed to a room and use the barrel to explode it inside the room to gain a point.
Barrels should explode on thier own if left for 5 minutes without...
Who are we?
We're a team that consists of 4 people, We've collabed to create a unique global server, We've had our fair share of cipsoft's game, We reached reached the end game tier after 2 years of grinding and spending alot of cash, not the best experience we had so we decided to combine our...
Here's something i made for my server, 100% like real tibia anomaly fight.
local anomalyConfig = {
playerPositions = { --Player Lever Positions
Position(930, 999, 7),
Position(930, 1000, 7),
Position(930, 1001, 7),
Position(930, 1002, 7)
}...
What am i doing wrong here? it's not printing anything
local eventKill = CreatureEvent("test")
eventKill:type("kill")
function eventKill.onKill(player, target, lastHit)
print("TEST")
return true
end
eventKill:register()
I added a small edit to function combatHealth in game.cpp
if (targetPlayer = dynamic_cast<Player*> (target)) {
std::string value;
double damageReduction = 0;
uint32_t storage[33];
sprintf(storage, "%d"...
I'm trying to recreate a part of this system:
https://otland.net/threads/tfs-1-3-item-abilities-via-lua.260156/
I only need the part where it sets the attribute on the item and return it back, i don't want the effects itself. since i don't need all the abilities i wana add the attribute to the...
I was trying to check player equipped items on login to see if they carry a certain description but it seems like it returns a nil on login but it works in other scripts like movements, actions it returns the correct description.
for i = 1, 9 do
local items = getPlayerSlotItem(player...
Are the imbues only attributes on items? or is it possible to set manaleech or critical chance to a player without gaining it from items with imbues?
I mean are these special skills gainable with lua?
because in game.cpp it's indentified as a special skill.
chance =...
function doAddCopiedContainer(it, new) --By Doggynub
local uid,its,news = it.uid, {},{}
local size = getContainerSize(uid)
local test = {}
for i = 0, size-1 do
local item =...
I'm still testing stuff with tfs 1.3 and i got stuck on this function
function onAddItem(moveItem, tileItem, position)
did they remove cid from the function? if yes how do i return the creature moving or adding the item?
Hey everyone,
What can i work with?
I'm more familiar with 0.4
What can i do?
Anything from small games to full systems.
About the payment.
It depends on the script, anything below 30 lines is free.