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  1. kimokimo

    Practicing React with Typescript

    So Typescript been out for a while and I'm late to the party, but better than never, I've played with it for the past day. I've made this simple trivia game just to practice: GitHub - karimadnan/trivia (https://github.com/karimadnan/trivia). If you have any suggestions what I could've done...
  2. kimokimo

    Rekteria - Not another typical real map

    What is Rekteria? It's a new concept for a real map server, yes another real map server, everyone had fun playing cip's tibia at some point, but we don't have the time nor the old friends to play it anymore, so we decided to bring an experience as close as Cipsoft game, most real map servers now...
  3. kimokimo

    [Heart of Destruction] World Devourer final boss

    World Devourer final Heart of Destruction boss, with room shifting mechanic Events/vars required To minions (Destruction, Rage, Hunger) "minionsKill" To World Devourer "world_devourer_spawns" To global.lua WORLD_DEVOURER_ACTIVE = false local config = { kickPos = Position(32213, 31375...
  4. kimokimo

    Reddington = Aurelion = Azleh (Scammers group)

    So this is getting kinda annoying with all the threads about Aurelion and people are ignoring the fact that they're a team by now. They attack developers on otland to promote their business which is clearly a scam, the leader of that group is called Reddington and he's hiding his shady buisness...
  5. kimokimo

    [Lua - Questline development] Karim's coding service.

    Hey everyone, I'm offering my service in the following fields: Lua scripting Full tibia global quest lines development (100% quest logs, NPC transcript, map changes, quest log updates) JS discord bots from scratch to handle your tibia server Develop web applications using (NodeJS, ReactJS) for...
  6. kimokimo

    Webdesigner ReactJS, NodeJS developer

    Hello, If you're a react.JS/node.JS developer and react-redux is a plus, We're need a few jobs done on a tibia server AAC created in those languages mentioned. We offer both a perm position or a per job payment. What you'll be doing? -Tweaking/refactoring an existing layout. -Develop systems on...
  7. kimokimo

    Tibia API update

    Looking for someone who's capable of updating tibiaAPI to be compatible with client 12.61+ --Paid job pm me on discord (karimm#2447)
  8. kimokimo

    RevScripts Is there a better way to achieve same results

    So i've created this RevScript for growth task in dangerous depths quest from real tibia. Basicly it spawns barrels that are supposed to be pushed to a room and use the barrel to explode it inside the room to gain a point. Barrels should explode on thier own if left for 5 minutes without...
  9. kimokimo

    Programmer Dev position open

    Who are we? We're a team that consists of 4 people, We've collabed to create a unique global server, We've had our fair share of cipsoft's game, We reached reached the end game tier after 2 years of grinding and spending alot of cash, not the best experience we had so we decided to combine our...
  10. kimokimo

    [RevScripts][1.3] Anomaly - Other world boss

    Here's something i made for my server, 100% like real tibia anomaly fight. local anomalyConfig = { playerPositions = { --Player Lever Positions Position(930, 999, 7), Position(930, 1000, 7), Position(930, 1001, 7), Position(930, 1002, 7) }...
  11. kimokimo

    tfs 1.3 addItem question

    How to avoid (addItem) adding the item to player's eq if player is eq naked.
  12. kimokimo

    Sources qusetion

    tfs 1.3 which part allow player to (hit/deny hit) monster from a zone. ex: not being able to hit a monster while being in pz
  13. kimokimo

    RevScripts Revscripts onKill

    What am i doing wrong here? it's not printing anything local eventKill = CreatureEvent("test") eventKill:type("kill") function eventKill.onKill(player, target, lastHit) print("TEST") return true end eventKill:register()
  14. kimokimo

    tfs 1.3 compile error

    I added a small edit to function combatHealth in game.cpp if (targetPlayer = dynamic_cast<Player*> (target)) { std::string value; double damageReduction = 0; uint32_t storage[33]; sprintf(storage, "%d"...
  15. kimokimo

    tfs 1.3 item abilities by delusion

    I'm trying to recreate a part of this system: https://otland.net/threads/tfs-1-3-item-abilities-via-lua.260156/ I only need the part where it sets the attribute on the item and return it back, i don't want the effects itself. since i don't need all the abilities i wana add the attribute to the...
  16. kimokimo

    tfs 1.3 onLogin check item attributes

    I was trying to check player equipped items on login to see if they carry a certain description but it seems like it returns a nil on login but it works in other scripts like movements, actions it returns the correct description. for i = 1, 9 do local items = getPlayerSlotItem(player...
  17. kimokimo

    1.3 imbues

    Are the imbues only attributes on items? or is it possible to set manaleech or critical chance to a player without gaining it from items with imbues? I mean are these special skills gainable with lua? because in game.cpp it's indentified as a special skill. chance =...
  18. kimokimo

    from 0.4 to tfs 1.3

    function doAddCopiedContainer(it, new) --By Doggynub local uid,its,news = it.uid, {},{} local size = getContainerSize(uid) local test = {} for i = 0, size-1 do local item =...
  19. kimokimo

    tfs 1.3 onAddItem

    I'm still testing stuff with tfs 1.3 and i got stuck on this function function onAddItem(moveItem, tileItem, position) did they remove cid from the function? if yes how do i return the creature moving or adding the item?
  20. kimokimo

    Lua scripting

    Hey everyone, What can i work with? I'm more familiar with 0.4 What can i do? Anything from small games to full systems. About the payment. It depends on the script, anything below 30 lines is free.
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