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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    I delete a lot of enchantments because i dont want themm but kept many.. however it still tries to pull those enchantments from the config.lua.. do i need to drill down through core.lua and remove every trace of things i dont want? no error, just when i go to enchant a item it locks up the...
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    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Hello I am using TFS 1.4 with OTCV8 I implemented the system and items drop.. however there is a problem, I am not sure? Item drops from creature 10:53 You see Trousers (Arm:6). It weighs 18.00 oz. They offer slightly more protection. Item ID: 2649 Position: 665, 1247, 7 It doesn't say it is...
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    [TFS 1.4] Small Upgrade System (allowed wand and rods)

    i am wondering... i really want to use healthgain and managain.. but this only UPGRADES the values if they are already there, how can we use for example "mind stone" on item to GIVE a random bonus, or am i looking at this the wrong way
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    Lua GHOST Script

    disregard
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    Lua Spell that takes less damage from magic spells (I have lua, just not working?)

    Thank you for the response, it doesn't seem to do anything different though, I have been beating my head against the wall here on this..... hahaha, I am not sure why it is being a pain in the butt 1694706385 I guess let me walk you through the process of this, maybe I have something setup wrong...
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    Lua Spell that takes less damage from magic spells (I have lua, just not working?)

    Hey there, browse the forum and seen some older posts, they seem to work but not really TFS 1.4 and using OTC here is my lua spell local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, 0) local protect =...
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    Lua GHOST Script

    It is working now, I forgot to revert some changes I previously made on game.cpp Ty for helping everybody
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    Lua GHOST Script

    it is progress, that new script for invis won't run.. yet, need to check into that.. complains about player nil, etc etc Lua Script Error: [Spell Interface] tfs | data/spells/scripts/support/invisible.lua:onCastSpell tfs | data/spells/scripts/support/invisible.lua:15: attempt to index global...
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    Lua GHOST Script

    probably double lined here.. but tried something like bool Player::canSeeGhostMode(const Creature* creature) const { const Player* player = creature->getPlayer(); if (player) { // players with vocation ID 1 can see each other if invisible if...
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    Lua GHOST Script

    thank you for response, in tfs 1.3 it is a bit different however i added lines and get error in player.h and compile bool canSeeGhostMode(const Creature* creature) const override; bool Player::canSeeGhostMode(const Creature *creature) const override member function declared with 'override'...
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    Lua GHOST Script

    that is fine, any idea where i would be able to do this particular change?
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    Lua GHOST Script

    Bump
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    Lua GHOST Script

    Hey, I have a ghost script here It works very well. I want to know if there is a way that if Vocation 1 goes ghost, people who are also vocation 1 can see the ghost still? So example; VocationID 1 goes ghost, VocationID 2 cannot see him, however Vocation 1 can still see the ghost guy? kind of...
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    [USA] [CUSTOM] Souls of Elysium - RPG

    my friend got banned on his account for suspicious amount of points, guess this server doesn't log transfer of points.. they are bunch of crazy people over there, don't waste time lol
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    Solved NPC Error?

    bro ty that .lua showed me a error i had in mine... that file was there but my dofile was messaged up.. wonder why it never flagged that error in console.. you make me happy :)
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    Solved NPC Error?

    So, this is a odd one.. I try search on otland for somebody with simiilar issue but cannot seem to find it.. sorry if repeat though TFS 1.3 Client 10.98 Console error is this Any help appreciated, it looks like this same error message happens on all NPC's when you ask for info like job...
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    Lua Drop 1 item per kill, and drop items on ground (no loot bodies)

    Hey, Kind of a weird request, but when I am editing monsters loot, obviously it looks like something like My question is, is there a way for it to only drop 1 item per time (if it drops)? So if I kill a rat, it might drop a dagger, or a hand axe, or a gold coin.. but not like dagger, axe and...
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    OTClient Show emblem on character name in-game?

    Thank you, I guess I never got rid of the //msg.addByte part, once I did that it works.. sorry for the confusion.
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    OTClient Show emblem on character name in-game?

    Thanks for the info, I did the change and re-compiled, it "worked" sorta.. there is a black box around the characters and it looks like the creature summon icon, lol... but vocation 2 shows up invisible. And GM account is all goofed (since no longer has a vocation).. I will keep testing, let me...
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    OTClient Show emblem on character name in-game?

    Hi, Is there a way to show a emblem on certain vocations in-game? Such as emblem_blue for Mage and emblem_red for Druid? Have it show up next to their name in-game, so everybody sees it. Thanks in advanced TFS 1.3, Client 10.98
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