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  1. Obito

    OTClient Can someone explain me how I send information from server to OTC?

    I'd go with something like using opcodes or sending requests from the client and receiving them using the protocol behavior, I suppose
  2. Obito

    Summon error

    Still can't get it what you mean?
  3. Obito

    Summon error

    doCreateMonster(tid, {x = getCreaturePosition(cid).x - 2, y = getCreaturePosition(cid).y - 2, z = getCreaturePosition(cid).z}) maybe? idk didn't tested
  4. Obito

    C++ Activate new outfits

    bool Player::canWear(uint32_t lookType) const { if (group->access) { return true; } if (lookType >= 161 && lookType <= 190) { return true; } if (getSex() == PLAYERSEX_MALE) { if (lookType >= 230 && lookType <= 257 && isPremium()) { return...
  5. Obito

    C++ SetCapacity directly in source tfs 1.3

    You would go with something like this const int32_t additionalCapacity = 100; // Replace 100 with the value you want int32_t storage; player->getStorageValue(71234, storage); std::cout << "Storage: " << storage << "\n"; if (equip && storage != 1) { std::cout << "added storage"...
  6. Obito

    spell ERROR AddEvent() Argument # 3 is unsafe

    you generally cannot pass user data directly like cid and var so you are going to use getId local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, TRUE) setCombatParam(combat...
  7. Obito

    TFS 1.2 sendMoveCreature NETWORKMESSAGE crash requires 187696 bytes

    how about try scaling back NETWORKMESSAGE_MAXSIZE a bit? maybe set it to its original value in const.h, or try 65500 and see if that helps with the issue.. lemme know what happens
  8. Obito

    TFS 1.2 sendMoveCreature NETWORKMESSAGE crash requires 187696 bytes

    seems that the issue might be related to buffer overflows how much ram you have? also i'm curious why you are setting the NETWORK MESSAGE MAXSIZE to this value?
  9. Obito

    TFS 1.X+ TFS 1.2 Add timer on spell

    local area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0...
  10. Obito

    [Canada][8.60] World of Shinobi

    Looks good, But how about Uchiha Madara? Does he actually exist, or is Sasuke the only representative of the clan?
  11. Obito

    Problem autoloot

    lmk, just added checks if the creature exists -- Sistema de auto loot criado por Henrique Matheus - HServers local tabela = {} local function creatureExists(cid) return isCreature(cid) == TRUE end local function getPlayerList(cid) local tab = {} if getPlayerStorageValue(cid...
  12. Obito

    TFS 1.5 8.6 Compiling problem [GREED TFS 1.5]

    The identifier format_as is declared in your tools header file, looks like you didn't include it into tools.h file. try to add this part into your tools.h template < typename E > auto format_as(E e) { return fmt::underlying(e); }
  13. Obito

    TFS 1.5 8.6 Compiling problem [GREED TFS 1.5]

    Use this commit Fix fmt Warning C4275 | Format enum by MillhioreBT · Pull Request #4466 · otland/forgottenserver (https://github.com/otland/forgottenserver/pull/4466/files#diff-324e0607787321f61354325cf71b34fd25d190ddc82c86e19293ece4f7916abc)
  14. Obito

    TFS 0.X [TFS 0.3.6][OTX2] Change level table to experience after client limit

    See this thread Change Level to Experience (https://otland.net/threads/change-level-to-experience.258980/#post-2505238) maybe helps
  15. Obito

    C++ Anti-Nuker Portsafe 3.0

    😂😂😂 omg bro ur hilarious 🤣
  16. Obito

    C++ Anti-Nuker Portsafe 3.0

    What does this thing do?
  17. Obito

    Count to 10!

    2
  18. Obito

    doubts

    I understand your curiosity. It is a gray area whether or not it is stealing to take modules and sprites from an unlocked OTClient. On the one hand, the owner of the OTClient has left it open, so it could be argued that they are giving permission for others to use it. On the other hand, the...
  19. Obito

    Programmer [Paid Job] Fix the high cpu usage if to many monsters

    Have you looked at this thread? Solved - Weird monster behaviour in TFS 1.1? (https://otland.net/threads/weird-monster-behaviour-in-tfs-1-1.228021/page-3#post-2703201)
  20. Obito

    [UK] [8.6] Babekot [Aug 15, 16:00 CEST 2023]

    Did you ever try using your brain? Instead of cursing on people, why don't you try being constructive?. If you don't have anything nice to say, then don't say anything at all
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