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  1. iury888

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    Everything is possible with sources.
  2. iury888

    offset

    Send me your Creature::draw() function in creature.cpp, I can help you.
  3. iury888

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    You need to edit ServerSide too, like this: ServerSide: static constexpr int32_t maxViewportX = 17; //min value: maxClientViewportX + 1 static constexpr int32_t maxViewportY = 10; //min value: maxClientViewportY + 1 static constexpr int32_t maxClientViewportX = 16; static constexpr int32_t...
  4. iury888

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    Like This ? In this print above, I put the X = 16 and the Y = 9, but you can put it smaller, I put these values to get as close to the 16:9 aspect ratio, which is the most used by monitors today. If you disable 'Limit Visible Dimension', you can see with ctrl -, a better view of the aspect ratio.
  5. iury888

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    In tfs 1.4.2 this is already being implemented, you just need to change it in SERVER/SRC/map.h, at line: 160. static constexpr int32_t maxViewportX = 11; //min value: maxClientViewportX + 1 static constexpr int32_t maxViewportY = 11; //min value: maxClientViewportY + 1 static constexpr int32_t...
  6. iury888

    OTClient 1.0 (Release)

    Congratulations mehah, very good your work, I always admire your version, and thanks for making this available.
  7. iury888

    OpenTibia Assets Editor

    I just missed extracting and importing objects, perfect job!
  8. iury888

    [Module Idea] OTC VoIP

    @imperianic I tested it and found it interesting, it lacks some options and optimizations as some people have already mentioned, and the audio is also not 3d, but it is very good, it is a great start, if you release on github the community can embrace and make it grow :)
  9. iury888

    [Module Idea] OTC VoIP

    Very good bro, I will test it, do you intend to release this to the community?
  10. iury888

    [Request] Render PNG on map

    up
  11. iury888

    OTClient 1.0

    Like this? [Tutorial] Adding more tiles to game window - Updated 7/6/2018 (https://otland.net/threads/tutorial-adding-more-tiles-to-game-window-updated-7-6-2018.228243/)
  12. iury888

    OTClient 1.0

    how do I keep these lights always on?
  13. iury888

    [Module Idea] OTC VoIP

    @imperianic that's exactly what I thought, "fastest way is doing it with an external program working with client and sending to server", I don't know how to put this idea into practice, could you send the link to your project that is on github?
  14. iury888

    [Module Idea] OTC VoIP

    Is there any type of system / module for otc that has voip (push to talk) in the player's area with 3d audio? it would be a very interesting idea...
  15. iury888

    animateAlways in Outfit - Possibility to ALWAYS begin from first frame, continue to last and then reset timer?

    A Solution can be to make a looktype (outfit) for each frame and make it pass between the looktypes... (Sorry my bad english)
  16. iury888

    (Bug) OTC

    Each outfit (or look type) can have its own light, in CipSoft client appears that light, the OTCLIENT not Appear, Then have nothing to with the wall, already tested in many ways, is even bug OTC, how to fix? I've tried all colors of the lights. Note: the inner light of the items appear in the...
  17. iury888

    (Bug) OTC

    I do not know if this was a bug that went unnoticed by all who use OTC, but as you can see in the OTC, the monsters has no a light that is given in Tibia.DAT already in the Cipsoft client it works, wanted to know how to fix this , I thank you for your attention, thank you and I'm waiting <3 :(
  18. iury888

    Compiling Remere's Map Editor from the latest source with MSVC 2013.

    Project 'RME' could not be loaded because it's missing install components. To fix this launch Visual Studio setup with the following selections: Install Visual C++ 2015 Tools for Windows Desktop D:\vcproj\Project\RME.vcxproj : error : Exceção de HRESULT: 0x80041FE2 :'(
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