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  1. Elgenady

    TFS 1.X+ What is the most stable 8.6 1.X distribution atm?

    lava?? ascalon and forgottenl.org?
  2. Elgenady

    Lua TFS 0.4 magic effect doesn't work?

    isPlayer(cid) no need check true if isPlayer(cid) then is good doSendMagicEffect(pos, CONST_ME_HITBYFIRE) pos == unknow position use local pos = getPlayerPosition(cid) and then use doSendMagicEffect(pos, CONST_ME_HITBYFIRE) and before last end add return true to close ur script function...
  3. Elgenady

    anti-push tile action

    there's an easier way if he doesn't want to add all of this
  4. Elgenady

    anti-push tile action

    source edite
  5. Elgenady

    reward for killing within the area

    i don't know what you need but if you need it onkill local fromPos = {x = 4260, y = 5719, z = 6} local toPos = {x = 4263, y = 5722, z = 6} local function isInArena(pos) return pos.x >= fromPos.x and pos.x <= toPos.x and pos.y >= fromPos.y and pos.y <= toPos.y and pos.z ==...
  6. Elgenady

    reward for killing within the area

    yes its for 0.4 and must work good u tested it after i edited? if you don't have function getContainerSlotsFree function getContainerSlotsFree(container) return getContainerCap(container)-getContainerSize(container) end
  7. Elgenady

    reward for killing within the area

    i edited the script and be sure you don't use same ip and you are in arena
  8. Elgenady

    reward for killing within the area

    to make your system work properly, use onDeath. With onDeath, you can add the reward directly to the corpse and have more control over when the script is triggered after a player dies local fromPos = {x = 4260, y = 5719, z = 6} local toPos = {x = 4263, y = 5722, z = 6} local function...
  9. Elgenady

    boost healing tfs 1.5 nekiro 8.6

    im not good in lua for 1.x but this better way i think local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HEALING) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)...
  10. Elgenady

    [USA] [7.4] Exoria74 Global - Official Launch 13th June 18:00 CET | Proxy & Anti-Cheat Systems | Mastered 74 Formulas & Mechanics

    this server is absolutely amazing Smooth performance and an exciting gameplay experience, I strongly recommend it to anyone looking for a fun and challenging ot server
  11. Elgenady

    boost healing tfs 1.5 nekiro 8.6

    In combat.cpp, you should call the new attribute using a function defined in player.cpp. It’s better to have a two-way attribute system — you can also use a storage value. Then, in combat.cpp, call the function and check if the combat type is healing, and apply any healing bonuses...
  12. Elgenady

    Task Problem

    add this in rewards table {type = "lvl", value = {4} and in npc script add elseif isInArray({REWARD_LEVEL, "lvl", "level"}, reward.type:lower()) and not deny then doPlayerAddLevel(cid, reward.value[1])
  13. Elgenady

    onPrepareDeath() doubt

    yes but don't recommend to use this system in lua if you can make player get storage when enter area i can make it for you in c++
  14. Elgenady

    onPrepareDeath() doubt

    in player.cpp bool Player::onDeath() change if(getZone() == ZONE_HARDCORE) { setDropLoot(LOOT_DROP_NONE); setLossSkill(false); } to if(getZone() == ZONE_HARDCORE) { Position pos; pos.x = 1000; pos.y = 1000; pos.z = 7...
  15. Elgenady

    onPrepareDeath() doubt

    area ZONE_HARDCORE??
  16. Elgenady

    onPrepareDeath() doubt

    what source you use?
  17. Elgenady

    TFS 0.X TFS 0.3.6 8.60 - HOW CAN I GET THE REFLECTION MAGIC THAT YOU NEED TO BUY FROM THE NPC? I CAN'T SET IT. CREATURE SCRIPT

    the storage spell add not same in onStatsChange spell add storage 91845 onStatsChange use 12978 explain the system you want and i can do for u in c++
  18. Elgenady

    Feature [TFS & OTClient] Progressbar for creatures

    i did tfs part and i use otcv8 and don't work for me creature:sendProgressbar(180000, true) im use 8.60
  19. Elgenady

    TFS 0.X Problem with target after "death".

    try to change the system with c++ better then prepareDeath lua
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