local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 3)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, 0.5, 50, 0.5, 50)
local combat2 = createCombatObject()
setCombatParam(combat2...