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Hi guys!
I try make this feature (setCrossHair), but something don't work. I created a method using g_painter but it is not rendering the image
void UIMap::setCrossHair(const Point& mousePos) {
g_logger.debug(stdext::format("crossHair"));
Rect r = Rect(mousePos.x, mousePos.y, 32...
Hi everyone, I was wondering if there is any way to get an area and create a layered spell without having to use several areas
example :
local area = {
{1, 1, 1}, = 200ms
{0, 1, 0}, = 100ms
{0, 3, 0}, = 0ms
}
When I invoke a summon and use the setNoMove function in summon and walk 30 sqm, the creature disappears. How do I get this out, I want to be able to walk away from summon without summon disappearing, I tried to find in the onThink function and I did not find it
Sorry for me english. ;D
I do not know if this is the correct area, but someone could update the function doCreateCustomMonster(name, looktype.... ) to the tfs version 1.0,
I need it so much!
https://otland.net/threads/create-custom-monster-by-lua-script-custow-name-hp-exp-outfit-spells.113960/