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  1. M

    issue with OTClient connect to TFS1.4

    Go to your otclient folder > data > things, create a new folder and name it 1074. Then, inside this folder, paste your tibia.spr and tibia.dat files.
  2. M

    TFS 1.X+ shoot sd/hmm on invisible creature + invisible creatures not sending const_me_magicblue effect

    @johnsamir @Mateus Robeerto This is not the correct answer. Think about it. If he targets a player with this SD/HMM, then the script will return “You can only use this rune on creatures,” because your script only works with non-player creatures. correct rune code for SD/HMM/UH/LMM/IH/Antidote...
  3. M

    Lua Erro Boss Duke Krule TFS 1.5 downgrade 8.6

    Post in thread 'How to use table with position to register the script?' RevScripts - How to use table with position to register the script? (https://otland.net/threads/how-to-use-table-with-position-to-register-the-script.283374/post-2712145)
  4. M

    OTC 13.32

    thanks Error 502, fixed the problem with items ticks. Do you know how to fix the set outfit problem?
  5. M

    OTC 13.32

    Already done the test with nekiro downgrade 7.72, works ok, but have some compatibility problems like animation ticks and change outfit window
  6. M

    OTC 13.32

    @Nottinghster hey Luan, can you share the .exe file? I don't want to install something only to build up the client.. thanks
  7. M

    TFS 1.4.2 onMoveItem does not react?

    Ah, you were talking about the c+ code, I thought it was a lua code hahaha, thank you, I use tfs 1.5, I thought the error could be in the end of your script that came after ec:register(-11) and not before like others script, also in the self part, in other script 1.4 use player or in another...
  8. M

    TFS 1.4.2 onMoveItem does not react?

    Share nekiro code please?
  9. M

    TFS 1.4.2 onMoveItem does not react?

    Maybe change NOERROR to true and NOTPOSSIBLE to false?
  10. M

    YurotsOnline 7.6 - Project Discussion Thread

    Where did that come from? @Forkz Good luck, I hope you succeed in your journey! looking foward for my gm acc xd
  11. M

    Lua stepin

    @bpm91 change uid to aid, actionid can be used in more than one tile. If you use id, you will not be able to use the same item in another script.
  12. M

    C++ TFS 1.5 downgrade nekiro - Add Effect use Teleport

    items.xml, add: <attribute key="effect" value="teleport"/> to all teleports that you want this effect
  13. M

    TFS 1.X+ make npc const me blue after him say

    Use addEvent with some delay to send magic effect in the correct time
  14. M

    Lua stepin

    Yo, have you tried to use chatgpt to make this script?
  15. M

    RevScripts HELP PICK FENROCK

    the problem is in the position, the way you wrote is not accepted, you must use similar to the others you already have in your script: player:teleportTo({x=31110,y=31360,z=10}) or: player:teleportTo(Position(31110, 31360, 10))
  16. M

    RevScripts HELP PICK FENROCK

    after line 63 add: elseif target:getId() == CRACKID then player:teleportTo(POSITION TO TELEPORT) return true
  17. M

    RevScripts HELP PICK FENROCK

    just go to your pick script, put the crack as target item and add player:teleportTo(NEW LOCATION)
  18. M

    TFS 1.X+ TFS 1.5 Downgrade Nekiro - 772 - Fire on top of door

    try changing this line: if tileItem and tileItem:getUniqueId() ~= item.uid and tileItem:getType():isMovable() then to: if tileItem and tileItem:getUniqueId() ~= item.uid and (tileItem:getType():isMovable() or tileItem:getType():isMagicField()) then
  19. M

    TFS 1.X+ TFS 1.5 Downgrade Nekiro - 772 - Fire on top of door

    You need to modify the file in Movements that closes the doors when exiting them, in case you put to check if there is a field item in place before the door is closed and move/remove it...
  20. M

    TFS 1.X+ beds no working

    yes, but I thought you'd want to modify it anyway or at least improve regeneration.
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