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  1. Demnish

    TFS 1.X+ What client version is used on the current TFS master from Github?

    What client is TFS master currently using? Is there any quick way to tell what client the recent TFS master uses on the Github or in the files? Couldn't find any information on the Github and the Github wiki seems to be very outdated. Also how do we connect to the server once it's running? I...
  2. Demnish

    [OTCv8 8.6] Cavebot/Targetbot is not looting (SOLVED)

    I've added some items to the loot list, but when I run the cavebot and the targetbot the bot won't loot any monsters that it kills. Anyone else encountered this issue? Nevermind, solved it. My loot container was not set.
  3. Demnish

    Is otservlist still the place to look for servers?

    Because if that would be the case then there are extremely few servers that have a viable playerbase. But maybe I'm just too oldschool. Personally I've always used otservlist.
  4. Demnish

    Feature [TFS 1.3] Old Exori Mana System

    I've added the old mana cost system to spells. Berserk(exori) for example, used to cost "level * 4" mana, with this you can add manaxlevel="X"(X can be anything you like and is a multiplier) into spells.xml. Source: Berserk (https://tibia.fandom.com/wiki/Berserk) Okay here goes: And that...
  5. Demnish

    TFS 1.X+ [TFS 1.3] Multiple dispel condition on a spell?

    I haven't played any 10.98, so I don't know how it should work. HOWEVER, the healing spells do come with an included "DISPEL CONDITION_PARALYZE" param. So I'm scratching my head as to why I can only heal Paralyze with Haste and not healing spells. If this is how it is supposed to be in 10.98 I...
  6. Demnish

    [Bug Report] Whirlwind Throw + Ice Rapier

    Since Ice Rapier(Sword Type) has only 1 charge, it disappears when the spell is cast, due to this the spell can't find the CONST_ANI_WEAPON from it; This results in a CONST_ANI_NONE. Now this would apply to all weapons which is on its last charge and that doesn't transform into another weapon.
  7. Demnish

    Monster [TFS 1.3] [Windows] Monster Folders Auto-Remover

    I'm more of a alphabetical lazy guy, so I wrote a script to make life easier. :cool: Works for TFS 1.3, as long as the folder structure is intact. (Windows Only) If you want it to work for other distros or setups you'll just have to edit the .txt file. The file to run is a .bat file which can...
  8. Demnish

    TFS 1.X+ [TFS 1.3] What could be wrong with this onHealthChange?

    Trying to add a boss monster which gets healed instead of damaged when it has a certain outfit: function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) if attacker then if creature:getOutfit() == 9 then primaryDamage...
  9. Demnish

    [TFS 1.3] Anti-Bot Script

    Hey everyone. I'm currently looking for a anti-bot script that works against cavebotters and AFKers. I am not expecting anything advanced, but if it would be possible to add my own questions that would need to be answered or a random question system, that would be awesome! 🙏 I've tried several...
  10. Demnish

    TFS 1.X+ [TFS 1.3] onHealthChange problems

    Trying to implement this script: function onHealthChange(creature, attacker, primaryDamage, primaryType, secondaryDamage, secondaryType, origin) --if math.random(1, 1) == 1 then if origin == ORIGIN_MELEE then creature:getPosition():sendMagicEffect(CONST_ME_CRITICAL_DAMAGE)...
  11. Demnish

    [Bug Report] CannotAttackPlayer flag is bugged

    Changed some flags for my GM character and while I can attack monsters, I can not attack players. Character has Group 3 and account is Type 5. groups.xml <group id="3" name="god" access="1" maxdepotitems="0" maxvipentries="200" > <flags> <flag cannotusecombat="0" />...
  12. Demnish

    [Request] Smoke field gives invisibility

    I have no idea if it's even possible, let alone how to actually do it. But would it be possible to make it so when a creature stand on a smoke field, they get invisibility as long as the field exist or they stay on it? Could this be made in LUA with StepIn + StepOut?
  13. Demnish

    A trip down the OT memory lane.

    Remember the first 7.1 OT you ever played? Remember that 7.1 had an actual built in IP changer by Cipsoft? Remember that other website that shared distros etc that had ugly layout that was before OTLand existed? What do you guys remember? If you have pics or the like, you'll get bonus points...
  14. Demnish

    C++ [TFS 1.3] Using manually aimed runes on invisible monsters.

    So I've been looking at this for some time now but since I've just started working with C++ it's quite hard to actually find where to make this edit. What?: Basically; Making needTarget runes available for use on invisible monsters with manual aim. Like shooting an SD on an invisible Warlock...
  15. Demnish

    Can you please give back our signatures?

    I had an awesome picture. Now we can't have images and we're limited to only 4~ lines. :( | V
  16. Demnish

    [Bug Report] Can't manually use runes on invisible creatures.

    Made an issue on git hub. Thought I'd post here as well since it is a pretty major one. When turning off hotkeys, it makes life so much harder. You're forced to carry AOE runes when you shouldn't have to. #capmatters #oldschoolneverdies #frifixplz
  17. Demnish

    TFS 1.X+ [TFS Master] Getting walkStack to work/finding an alternative

    Hey guys! I'm currently using the most recent TFS from git hub. I can see inside items.cpp that walkStack is commented out. However, I very much would like to add this feature, if I'm not wrong it's the oldschool parcel stacking function right? If anyone know how to fix it that would be...
  18. Demnish

    [TFS Master] Spellbook Script

    EDIT: I managed to find a few different scripts, pushed them together and managed to fix it. Feel free to use it (I've changed level -> mlevel, so change it back if you're using level for spells): function onUse(player, item, fromPosition, target, toPosition, isHotkey) local text = ""...
  19. Demnish

    TFS 1.X+ Completely removing hotkeys

    Hey guys. I want to completely remove hotkeys from my server. So I have some questions regarding that: 1. Is it even necessary? Does hotkeyAimbotEnabled = false work just as well? 2. I'd imagine it's source based, so where would this be located? 3. I'm using OTClient, do I have to make changes...
  20. Demnish

    C++ [TFS Master] The stacking of parcels & return of the pot

    So, I'm going to get into some source code editing for the first time ever. My goal is to take the latest TFS from git hub, then return the oldschool "stacked parcels/boxes/etc blocks creatures" & chests and pots being usable as a budget mwall for knights as it was before. POT (FIXED) Now I've...
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