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Hello, can you help me to do that this spell summons diffrent monster depends on player lvl? My way doesn't work :/
function onCastSpell(cid, var)
local playerpos = getPlayerPosition(cid)
local health = getCreatureHealth(cid)
local maxhealth = getCreatureMaxHealth(cid)/2
local MaxSummon = 2...
Hello, can you help me to do that this spell summons diffrent monster depends on player lvl? My way doesn't work :/
function onCastSpell(cid, var)
local playerpos = getPlayerPosition(cid)
local health = getCreatureHealth(cid)
local maxhealth = getCreatureMaxHealth(cid)/2
local MaxSummon = 2...
Could somebody give me some tips how to add to this script that monster isn't moving? Only when he see player with set storage?
local monster = 'Wolf' -- name
local stor = 8000 -- storage
function onCombat(cid, target)
if (isPlayer(cid)) then
if (isMonster(target) and...
Could somebody give me some tips how to add to this script that monster isn't moving? Only when he see player with set storage?
local monster = 'Wolf' -- name
local stor = 8000 -- storage
function onCombat(cid, target)
if (isPlayer(cid)) then
if (isMonster(target) and...
Yeah that how it should work, could you help to add array? Beacause i want to add more monster and other storage, i am not so good at LUA. I know that it's the easiest language, but i didnt code in it 5 years :/
Hello, i've this script and it should work that when i have sotrage 8000,2 i can attack monster and he can atatck me too. But now i can't attack monster and he cannot me :/
local monster = 'Wolf' -- name
local stor = 8000 -- storage
function onCombat(cid, target)
if (isPlayer(cid)) then...
Hi, is there anyone able to add to this script functions that immobilizes a monster in place, and when the player is required storage allows him to move?
The script itself works, because if we do not have specific storage we can not hit Wolf and he us ... but it comes to us; /
local monster =...
@Limos
function onUse(cid, item, fromPosition, itemEx, toPosition)
local food = FOODS[item.itemid]
if(not food) then
return false
end
if((getPlayerFood(cid) + food[1]) >= 400) then
doPlayerSendCancel(cid, "You are full.")
return true
end...
I did exh in spell.xml to 0 ;/
@edit
After set the same exh storage in both spells, after use 1 i cant use 2nd cuz it's showing exh from 1st spel ;/
@edit2
i set other storage and it's work :) anyway it's better than high exh :>