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  1. tiag0_bn

    Solved Items passing through cave walls

    try <event type="moveitem" name="CaveThings" event="script" value="caveThings.lua"/> local items = {101, 356, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382} function onMoveItem(moveItem, frompos, position, cid) local item...
  2. tiag0_bn

    help to fix opcode in otx2

    Hi brother, send me u discord please
  3. tiag0_bn

    help to fix opcode in otx2

    hello, i need help to fix opcode in otx2 i pay 10usd or 50,00 Hello community, I'm having problems calling the opcode... could anyone help me? otcv8
  4. tiag0_bn

    TFS 0.X Autoloot bug

    Use roddet's autoloot...it's working fine
  5. tiag0_bn

    [data conversion/capture] Monster file conversion to JSON.

    I have a php to json converter from monsters.xml, would that be it? I use it to create the monsters.php page [ { "name": "Trainer Rat", "experience": 0, "health": 50, "speed": 134, "lookType": 21, "lookHead": 0, "lookBody": 0...
  6. tiag0_bn

    [7.4][OTX] RLMAP 100%, Port Hope 7.4, POI, Demon OaK, War System, Shared Exp ...

    I managed to compile this server 2x and with the requirements that I shared
  7. tiag0_bn

    TFS 0.X opcode otx2

    up
  8. tiag0_bn

    TFS 0.X opcode otx2

    up
  9. tiag0_bn

    TFS 0.X opcode otx2

    up
  10. tiag0_bn

    TFS 0.X opcode otx2

    I put the 201 that is not in the list and the error message continues
  11. tiag0_bn

    TFS 0.X opcode otx2

    why 110? i'm tested 110,180, 250 Do you have any other tips?
  12. tiag0_bn

    TFS 0.X opcode otx2

    I'm starting to learn otcv8 and I'm having problems with the opcode I have an environment to test the opcode that I found in some forum... could you help me? otcv8 local storeWindow = nil local lblName = nil storeWindow = g_ui.loadUI('testes') local Opcodes = 180 function init()...
  13. tiag0_bn

    TFS 0.X Monster attack

    hello, someone fix the monster's attack mechanism for him to send spells when going up and down stairs, holes... currently he only attacks melee Version: otx2 https://github.com/mattyx14/otxserver/tree/otxserv2 https://gyazo.com/5ea09713b5c8e459d37d67bea710b5f6
  14. tiag0_bn

    temple teleport

    help to fix problem of blocking the char after using the scroll
  15. tiag0_bn

    Exp Analyzer Reset Button

    I'm having trouble getting the reset exp button to work, I need help I tried to use it that way without success @OnClick: modules.game_exph.resetExpH()
  16. tiag0_bn

    temple teleport

    up
  17. tiag0_bn

    temple teleport

    Hello :D :D 1 - u can use scroll with pz 2 - you can use many times or scroll at the same time 3 - very important = when it is played to the temple the char is stuck in that stack without being able to move 4 - if you move the person who is about to be teleported it crashes the same as when it...
  18. tiag0_bn

    temple teleport

    I'm waiting, can you fix it? I made a change to the checking part of pz if hasCondition(cid, CONDITION_INFIGHT) == false then end
  19. tiag0_bn

    temple teleport

    very good, could you fix the following problem? 1 - if the player is moved or teleported he is locked... he needs to go back to normal after the action finished (because teleported or cancelled per move) 2 - if the player uses it in the teleport location, the counter counts negatively...
  20. tiag0_bn

    temple teleport

    up
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