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  1. Dridia

    MoveEvent Customize your own teleports

    Hello, I'm going to release my customized teleport script. It's simple and maybe there is someone that want to use this useless script ^_^ I'm sure there's another way to do this script, with less codelines. I'm new to LUA, don't blame me. First off we have to create an walkable tile with...
  2. Dridia

    Solved talkactions - getPlayerPosition, getting boolean value error

    I've created a script, when i type the word "tp" in a specific position i want to get teleported. but i get an error My talkactions.xml: <talkaction words="tp" script="custom/looktype-tp.lua"/> My .lua script: local pos = getPlayerPosition(cid) local newPos = {x=1000, y=1000, z=7}...
  3. Dridia

    [LUA] Help with tp creature to new pos

    I have a serious problem that i can't figure out. there are 3 monsters from "tpmobfrom.from" to "tpmobfrom.to" and i want them to teleport to "tpmobto". I don't want to create one variable for each monster, then the script would become enormous! I don't get any errors, it's just that they...
  4. Dridia

    getting error when using isInArea

    I got a problem, im trying to make a script that creates a bridge when pulling the lever and that works perfect. It's like a hidde quest, so it creates a bridge over to an island and i want if you are on that island when the "lever function" resets i want the player/players to teleport out of...
  5. Dridia

    Teleport player to different location depending on their vocation

    Hi! i've been trying to make a script that will work like this. When a Sorcerer enters a tile with the action id "125" it will be teleported to x: 1000 y:1000 z:7 but when a druid enters the tile it will be teleported to x: 1001 y:1000 z:7 and the same with all the vocations. I'm using Crying...
  6. Dridia

    [Help]The characters starting items drops to the ground

    Hi, i got a problem. I'm using cryingdamson 0.3.6 The characters starting items drops to the ground when entering the game the first time. I think it has something to do with "const_slot_backpack". I think it puts the items on the wrong place, like you can't put legs on the head slot. I got...
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