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I already have one TFS instance running which binds on default ports; 7171,7172.
I am able to start the second TFS instance on other ports(such as: 7571, 7572), however when a player attempts to connect to the server it just throws:
theforgottenserver...
Hi, I'm trying to build the latest OTClient with Visual Studio 2015.
I'm not a C++ programmer and I rarerly compile anything, which made this challenging for me. After several hours of grinding through tutorials and troubleshooting I finally managed to 'build'.
Firstly, Build output throws...
*Blank* the OldSchool RPG project
Beginnings of the new era that brings only the best out of the tibia 7.- mechanics.
Starting from the scratch
Building an oldschool RPG world is a great adventure that not everyone is qualified for.
Building from nothing to everything has never been an easy...
I compiled TFS1.0 and TFS1.1 on Debian Wheezy OldStable 7.5
TFS1.0
My client has a data pack that he runs locally /w TFS1.0 on his windows machine without any exceptions.
However, when I start the tfs srv on my Debian - It starts successfully BUT, If you try to connect you will get
When...
About me
My name is Ante Gulin, I live in Zagreb, Croatia.
I go to Electrical Engineering school as a computer technician.
I've been programming since 12. :)
What i do?
I am a Full stack Web developer --
which shortly means that i am capable of writing my own AAC from scratch.
As a WebDev i...
I compiled TFS 1.2 and successfully started tibia server without any problems except Server Status not working properly.
My dedicated is running on DEBIAN 7.5 Wheezy (oldstable).
WEB (Gesior AAC \ 2012) Is showing 'Server Offline' while it's obviously up and running & fully working...
CanadaOT project (canadaot.com)
Searching for team members:
Mapper (2/3)
Community manager (0/2)
Gamemaster (0/1)
Tutors (%)
About
CanadaOT is a OTS based on the Real Tibia storyline & gameplay with fewer modifications.
Low experience rate without VIP islands and OP items that lead to...
Guxi : Hosting
* Available *
(Only one offer left)
About me
My name is Ante,
I'm coming from Zagreb, Croatia.
I'm a passionate programmer, fluently developing software in several different languages & platforms.
(Currently developing an innovative network/system/platform "Electronic...
Avesta distro that I'm using:
svn checkout http://avesta74.googlecode.com/svn/trunk/@94
After i ran following commands
bash debianfix.sh
bash autogen.sh
Error occured "Cannot find source (raids.h) in . or .."
raids.h is located in src, along with other src files. Just like it came from...
I'm planning to work on a 7.4 real-map OTS.
Since I've been in-active for a while, haven't followed trends of OTS's, which leaves me without any idea on what distribution should i be going with.
I've just compiled and ran OTShire, which is 7.72 if I'm right,
Graphic; sprites seems to be from a...
I was wondering if it's possible to make npc vulnerable.
If you wonder why i'm asking that it's because i need a creature that will attack only players level above 150 and to make it invunerable for players -150.
So i thought it would be easier to make npc for that, since i don't know how...
How could i create monster but with different behaviour. for example:
Monster will only attack players who are level above 50.. or something like that
Like special lua script for monster, so it wouldn't be behaving like usual
How can i achieve this?
I get this error in console, but npc works good.
[27/04/2013 13:12:02] [Error - Npc interface]
[27/04/2013 13:12:02] data/npc/scripts/defender.lua:onThink
[27/04/2013 13:12:02] Description:
[27/04/2013 13:12:02] Stack size changed!
What causes it, how to fix?
Theres npc that should set a storage id with value 5 to a player. Then he comes to book shell and clicks on it and he is supposed to get the item with id 1975 if he has that str~ id w/ value 5. Otherwise he just get prompted that he didn't buy the spell w/e.
Those are the codes I GET NO...
I'm looking for a mapper who is creative and knows what he's doing.
Project is about 2 guilds ( Light - Dark); Each guild has own fort, which is not accessible by other guild. In the middle of the map there is a big neutral castle wall that 'separates'. Guild members can't deal dmg to each...
I need monster that would heal and follow specific player. For example, you pull the lever and monster will be spawned that will follow you and heal you until the player dies.
- Thanks in advance :)
I need a war system that works like this:
2 guilds on server.
New players can join 1. or 2. guild, when they choose what guild they will join. Then they can go and pvp with their guild mates.
Players in same guild shouldn't deal damage to their team mates.
When you kill someone from other...
When i die and i go to login after it, server just stop responding. No errors, no warning.. Just freezes (" not responding")
Idk why is this happening?
I also died with another char, and same result when i try to login.
I'm using tfs 0.3.6 V7 (8.60) edited by Cyko
Thanks in advance...
I need to create a monster that would attack players only who are members of specific guild. Other guilds can't be attacked by that monster, and other guilds can't attack him?
tfs 0.3.6 v7 (edited by cyko) 8.60
Thanks for your help in advance!