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  1. Hyresu

    Lua Lua Monsters and RME

    "id" was changed to only itemids and "name" only for item names in the otbr repo, ofc
  2. Hyresu

    Lua Sap strength and expose weakness luas

    Look at otbr repo pull requests, I made the vocation adjustments of 12.6 and added those spells and more
  3. Hyresu

    Sorry i have other error :S white skull / kill pk = 3000 hours pz

    Modify g_config.getNumber(ConfigManager::WHITE_SKULL_TIME) * 1000, 0); to g_config.getNumber(ConfigManager::WHITE_SKULL_TIME), 0);
  4. Hyresu

    Sorry i have other error :S white skull / kill pk = 3000 hours pz

    Can you send this function? bool Player::onKilledCreature(Creature* target, bool lastHit/* = true*/) player.cpp btw
  5. Hyresu

    TFS 1.3 mount function

    local outfit = player:getOutfit() outfit.lookMount = 390 player:setOutfit(outfit) Something like that?
  6. Hyresu

    Spell [TFS 1.3] Knight Spells - Elemental Weapon Bug Fixx

    10:03 A training monk loses 150 hitpoints due to your attack. <- CRIT 10:03 A training monk loses 100 hitpoints due to your attack. 10:03 A training monk loses 100 hitpoints due to your attack. 10:03 A training monk loses 100 hitpoints due to your attack. 10:03 A training monk loses 100...
  7. Hyresu

    Spell [TFS 1.3] Knight Spells - Elemental Weapon Bug Fixx

    Thank you for the bug report Replace in data/spells/lib/spells.lua return self:getSkillLevel(skills[weapontype]) With return self:getEffectiveSkillLevel(skills[weapontype]) I updated the post btw, thank you again ^^
  8. Hyresu

    Player receive message on rookgaard lvl8 help

    registerCreatureEvent(cid, "RookgaardMSG") In login.lua
  9. Hyresu

    Player receive message on rookgaard lvl8 help

    <event type="advance" name="RookgaardMSG" event="script" value="rookgaard_msg.lua"/> Rename the lua file to rookgaard_msg.lua
  10. Hyresu

    Player receive message on rookgaard lvl8 help

    <event type="advance" name="RookgaardMSG" event="script" value="Rookgaard lvl 8 message.lua"/> and in login.lua registerCreatureEvent(cid, "RookgaardMSG")
  11. Hyresu

    weapons with elemental damage hit little with spell [TFS 1.3]

    Based in this problem I ended creating a thread, look here https://otland.net/threads/tfs-1-3-knight-spells-elemental-weapon-bug-fixx.268328/
  12. Hyresu

    Spell [TFS 1.3] Knight Spells - Elemental Weapon Bug Fixx

    Updated, now spells check for Armor if you edit sources
  13. Hyresu

    CreatureEvent [TFS 1.x] Auto adjust hp/mana/cap per level like CIP

    Why not simplify it like local vocation = player:getVocation() local level = player:getLevel() local supposedhealth = 185 + (vocation:getHealthGain() * (level-8)) local supposedmana = 90 + (vocation:getManaGain() * (level-8)) local supposedcap = 47000 + (vocation:getCapacityGain() * (level-8))...
  14. Hyresu

    Lua PokeLoot Error

    Add below function isStone(id) print(id .." | ".. leaf .." | ".. ice)
  15. Hyresu

    Lua PokeLoot Error

    Can you send the line 579 in the lib?
  16. Hyresu

    TFS 0.X Weapon Spell

    Weapons can be included in movements.xml The slot is hand if I'm not wrong
  17. Hyresu

    Mana rune tfs 1.x+

    In my script replace the player:getVocation() With player:getVocation():getId()
  18. Hyresu

    Spell [TFS 1.X] Magic Missile

    I love how your spells change with ml, not only the formula, but the extra missiles, or extra targets, etc Keep the good work <3
  19. Hyresu

    Spell [TFS 1.X] Player Teleport

    Nice spell! Makes me remember League of Legends Btw, there's already a function like adjustDirection function Position:getNextPosition(direction, steps) local offset = Position.directionOffset[direction] if offset then steps = steps or 1 self.x = self.x + offset.x *...
  20. Hyresu

    Spell [TFS 1.3] Knight Spells - Elemental Weapon Bug Fixx

    damage.forcecritical = getNumber<int32_t>(L, 10, 0);Hello, as I've seen in some tfs servers, and some otx-based servers, when you have a weapon that has mixed damage between physical and another element, it will hit calculating only with the physical value For example: a fire sword will...
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