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  1. Hyresu

    Spell [TFS 1.3] Knight Spells - Elemental Weapon Bug Fixx

    damage.forcecritical = getNumber<int32_t>(L, 10, 0);Hello, as I've seen in some tfs servers, and some otx-based servers, when you have a weapon that has mixed damage between physical and another element, it will hit calculating only with the physical value For example: a fire sword will...
  2. Hyresu

    [Function] getItemName()

    Well, there exists an function called getItemNameById, but, what happens when you use getItemNameById(0) with 0? it returns nil and launchs a error bug, using this function, will not send a error msg, it will return: nothing... Easy function, but usseful function getItemName(item) if item...
  3. Hyresu

    Spell Omnislash [100% Working ALL vocations]

    Hello, this is me again.... now i got a spell... second post.. OK go to data/spells/scripts Create a new .txt file and name it omnislash.lua and open it and put this local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)...
  4. Hyresu

    Action Spell Scroll 100% WORKING!!

    Hello, this is my first post.... please be nice with me c: Well... we have to go to YOUROT/data/actions/scripts and create a new .txt file... we will name it sc.lua and open it... put in that file this: local spell = "NAME OF SPELL" local words = "WORDS" function onUse(cid, item, fromPos...
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