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    TFS 1.X+ Allow summons to follow players inside PZ

    Hi guys! I am trying to allow the summon of a player follow him inside a protection zone by editing the source but didn't find the place where it checks if the monster still following the player or not. Do you guys know where I should edit? I am using TFS 1.2! Thanks in advance.
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    Double Shot Script

    try local leftHand = player:getSlotItem(CONST_SLOT_LEFT):getId()
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    How to increase the rendered size of the map on TFS 1.2 + OTClient?

    Hi guys! I am trying to use a different view for OTClient (pressing ctrl + . 2 times) but I am facing some problems related to the size of the map that is rendered. When I change to this view, the client shows the map being rendered while the character moves. I would like to increase the render...
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    Help with C++ TFS 1.2

    Thanks! Working as expected!
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    Help with C++ TFS 1.2

    Actually what I want is to know if the player has a summon not if the creature is a summon. Would be something like creature->getPlayer()->hasSummons() but the hasSummons function doesn’t exist
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    Help with C++ TFS 1.2

    Hi guys! I am trying to chance the monster.cpp function bool Monster::selectTarget(Creature* creature) and I must know if the creature is a player and has at least one summon. How can I do that? It is something like this: if (creature->getPlayer() && creature->getPlayer()->...) { What...
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    Help debug tfs 1.2 crash

    Hi all! I started a tfs 1.2 server and got a crash related to moveEvent but I am not sure from where it came from. is it possible to debug in a way that I can see which script was running just before the crash or something like that? What do you guys recommend me to do in order to find it out? I...
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    Question about monster:remove()

    Hi! It is usually not needed if you are running your server in a good computer. I used this just in order to minimize the cpu usage of my server in a new script that uses the monster:remove() function.
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    Help with paralyze spell in area

    Thank you, working as expected!
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    Help with paralyze spell in area

    Hey there, I am trying to implement a spell that paralyzes monsters in a certain range. This is what I have so far: local condition = Condition(CONDITION_ATTRIBUTES) condition:setParameter(CONDITION_PARAM_TICKS, 4000) condition:setParameter(CONDITION_PARAM_SPEED, 50) local combat = Combat()...
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    How to send a tutorial to new players on TFS 1.2

    Hi all! I want that when the player log in for the first time he receives a tutorial about how to play the game. I found out the function player:sendTutorial(tutorialId). Is this what I am thinking about? I know it is possible to send a text box or something but I would like something better...
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    My 3D game project, a bit similar to Tibia!

    Really nice! Could you please share us some technical information? (I mean which language you used, if you are using some framework, etc)
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    Lua Exp extra for players vips

    Try this function Player:onGainExperience(source, exp, rawExp) if not source or source:isPlayer() then if source:getPremiumDays() > 0 then exp = exp * 1.5 end return exp end end
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    TFS 1.X+ New slot not saving items (TFS 1.2)

    @Evil Hero anything else that I could try? Thanks If I create the item marked with "order" slot using /i command it goes directly to the right slot. Can't understand why it is not being loaded. --Edit Got it! I had also to change player.cpp: void Player::internalAddThing(uint32_t index...
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    TFS 1.X+ New slot not saving items (TFS 1.2)

    Did it, but nothing changed
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    TFS 1.X+ New slot not saving items (TFS 1.2)

    Hi @Evil Hero thanks for your answer. Now the item is being saved at player_items table in mysql but still not being loaded. The pid is also correct since I got this player_id pid sid itemtype count attributes 3 11 105 2270 1 [BLOB - 2 Bytes]
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    TFS 1.X+ New slot not saving items (TFS 1.2)

    I've created a new slot that is working properly (I can put items marked with xml tag slotType value "order" on it) but when I logout id doesn't save the item I put there. I will put down the code I inserted on tfs sources and on otclient lua scripts. I will appreciate if you help me figure out...
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    C++ Help with my c++ function creature:doCreatureCastSpell() TFS 1.2

    Hi friends! I am working in a function that makes monsters cast spells in lua environment. The current version (below) is working but I cannot control the damage that it deals. I am trying to do as normal monsters does (use min and max values to calculate the damage) but I was not able. int...
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    Help with c++ change in MonsterType:getAttackList() TFS 1.2

    Thanks! It worked. For people who also need this: In monster.h after int32_t maxCombatValue = 0; add: std::string name; In monsters.h after: maxCombatValue(other.maxCombatValue), add: name(other.name), after: int32_t maxCombatValue = 0; add: std::string name = "none"; In monsters.cpp after...
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