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  1. watkins577

    Compiling C++ Match all not working.

    The match all (|*|) tag for npcs isn't working. I don't have a clue how to fix it, and have been looking through the npc.cpp file for a while. Im using TFS 0.3.6pl1 (Crying Damson).
  2. watkins577

    MoveEvent Advanced Training Tile

    I dont have a clue whats wrong with yours, it works perfectly for me.
  3. watkins577

    MoveEvent Advanced Training Tile

    For what exactly, its not really full of variables, since there are like 5 proper ones.
  4. watkins577

    MoveEvent Advanced Training Tile

    Bump again, it took me ages to make the anti-bot part and it seems noone likes it.
  5. watkins577

    script help

    Youll need to make another function, which calls on itself, every 60 seconds.
  6. watkins577

    HOw to get exhausted..

    Maybe your a gm or god??
  7. watkins577

    MoveEvent Advanced Training Tile

    B.U.M.P -- I have now added an advanced anti-bot system to stop botters completely (no fixed codes, or stepping on and off tiles). It is in the first post :D --Watkins577
  8. watkins577

    [Request] Boots of waterwalking :S

    You could make the walking on water part by doing... --xxxx = actionid of tile --yyyy = itemid of boww function onStepIn(cid, item, topos, frompos) if (item.actionid == xxxx and getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid == yyyy) then doTeleportThing(cid, topos) return...
  9. watkins577

    [NPC] Anyone can solve this XML problem?

    Will require a source edit I think, as I made an |ID| for quests. Pm me if you want help with it.
  10. watkins577

    Spell Mana Rune with no exhaust [release]

    :o Why ignore me, I said OMG ITS YOU, coz the guy that released this tried hacking my private ot.
  11. watkins577

    Spell Mana Rune with no exhaust [release]

    OMG ITS YOU!!! That is true lol
  12. watkins577

    MoveEvent Advanced Training Tile

    Im guessing people dont like it. Also if anyone would like a script done for them, pm me, and Ill try and get it done asap.
  13. watkins577

    MoveEvent Advanced Training Tile

    Thanks for testing it :), I have tested it, but there could be some bugs that may not be there. --Watkins577
  14. watkins577

    MoveEvent Advanced Training Tile

    Ok I know loads of people have released scripts like this, but I decided to release my own, as it is a bit more advanced than other ones. This will increase skills if the use is using that type of weapon, if it is a fist weapon or not a weapon it trains fist (As would normally happen), and...
  15. watkins577

    Death bug

    What server/distro/version do you use?
  16. watkins577

    (Question) Money bug, hardcoders required! +Repping (6 bars)

    Im guessing its trying to convert a 64 bit integer to a normal integer (Which is 32 bit I think) so your going to have to change it. Try longint as I know is some languages int = 32 bit integer, and longint = 64 bit integer.
  17. watkins577

    SQL problems

    I have a offer = db.getResult("SELECT * FROM `auction_system`") and Im trying to access the rows of 'offer' from there so I can list them in an FYI thing. How can I carry on with this?
  18. watkins577

    Pokémon Online!

    I played this for like 15 mins earlier and loved it (But then I had to go to school) just WAY too many players or too little servers. Increase the max on the servers or make more PLEASE. 115 on waitlist :(
  19. watkins577

    From 0 to 499 in quest missonstate ids

    Solved! Changed... uint32_t missionId; if(readXMLInteger(stateNode, "id", intValue)) missionId = intValue; to uint32_t missionId; uint32_t toId; if(readXMLInteger(stateNode, "id", intValue)) { missionId = intValue; if(readXMLInteger(stateNode, "toid", intValue1)) {...
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