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  1. Flyckks

    TFS 1.X+ Error in "ProtocolGame::AddPlayerStats"

    Trough opcodes. If you're using 1.2 and otcv8. Go to creaturescripts/scripts/extendedopcode.lua and somewhere above You can inset your code. local SpiritCode = 99 if (or elseif) opcode == SpiritCode then if string.find(buffer, "spirit") then player:getSpirit()...
  2. Flyckks

    TFS 1.X+ Error in "ProtocolGame::AddPlayerStats"

    You have to be a lil more specific. To send the values, you have to create the functions to the "spirit", register also in the protocolgame.h. If you dont, the server doesnt recognize the information it has to send. If you're using otclient, there more easy ways to send data.
  3. Flyckks

    Programmer Small Jobs for 0.4

    Discord: dev#0473
  4. Flyckks

    C++ Programmer wanted !

    I'm looking for a C++ programmer to the NoPing development on a New Game. Send an e-mail to: [email protected] or Talk with me directly trough: https://www.facebook.com/profile.php?id=100009544508131
  5. Flyckks

    Function in need.

    Hello my dears... I would like to ask you guys for a function that I need: I think its not a hard function, but cannot do this.
  6. Flyckks

    Team [DigiWo] Digimon World Online (almost finished)

    It's not a Pokemon pack with new sprites, we got 187 digimons in perspective, and lots of new systems
  7. Flyckks

    Team [DigiWo] Digimon World Online (almost finished)

    Index DigiWO is a FAN-GAME we're creating specially for you! In it contains features of magnificent Digimundo. There you have your own digimon and can carry with you at most 3 digimons (they being not of the same type: Data, Vaccine, Virus)! In addition, each player will have their own...
  8. Flyckks

    [DigiWo] Closed Beta Test Show off

    To knew more about this game go to: Digimon World Online [Digi.W.O] | Facebook
  9. Flyckks

    [DigiWo] Teaser #02

    Thanks all you boys. I will post another Teaser soon, and prove... this game will not be like pokemon. I want to revive the rpg ! :D
  10. Flyckks

    [DigiWo] Teaser #02

    Here goes the second teaser from Digimon World Online Project http://www.youtube.com/watch?feature=player_embedded&v=PQgc4S3hrXs
  11. Flyckks

    Monster with 2 types of animations

    Hello guys... In my server i got a Fire custom monster... I wanna make it burning while its stop (not walking...) and also... animation with this monster walking... what should i do? (I dont care about limite of sprites and animations needed.. jsut need it)
  12. Flyckks

    Woodcuting - need change

    Hello everybody. I need some change in a script that isnt working. Here it goes: It will have 7 Tree ids, 7 dead tree ids, and 7 wood ids
  13. Flyckks

    GlobalEvent + Action - I give REP+

    Hello guys... I want a GlobalEvent that will create custom Trees in the map... lets say, it will create 1 of each... total of 8 Trees...and these trees will be on Map for only 1 hour. After this time.. they will be removed by the globalevent. If someone got the item "Tree stake"... can...
  14. Flyckks

    Need help at a debug

    Ok, i got a custom server... and when ppls open battle window, it debug... someone know what is it?
  15. Flyckks

    Need hellp in Talkaction

    Ok guys... I need a system that transform the summon, but for X time. Let me explain:
  16. Flyckks

    Blizzard System

    hm... ok... so it will be better, for no lag
  17. Flyckks

    Blizzard System

    I trough it would lag server... so i decided one thing...... what u think to create a item... animated, and it keep repeating in especified pos?
  18. Flyckks

    Blizzard System

    Hello Everyone... Like title says... i want a globalevent, with Blizzard system... like the Rain system... but with start posx, posy, posz... until posx2, posy2,posz2... it will appear the magic effect, repeating in ALL sqms... during about 2 hours, and pausing for 6 hours.
  19. Flyckks

    Advanced Door Script.

    Yes, it is right... and after guy pass the wall position... the wall appear again. At least... Lets say... Pillar (locked) ID....before use item ... and after wall restore. Pillar Unlocked Id (unlocked) ID... after use it and before wall restore... like this. CHECK...
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