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  1. Doggynub

    Compiling OTClient's latest source with Microsoft Visual Studio 2013.

    I could not run this on Visual Studio 2013 (update 3) except after explicitly disabling the security errors as the preprocessor definition didn't work so basically going to C/C++ --> Advanced --> Disable specific warnings ---> Add 4996
  2. Doggynub

    Compiling TFS 1.0/1.1 latest source. 64 and 32 bits. Pics and lots of explanation.

    is it only me e boost link isnt working?
  3. Doggynub

    Training a knight?!

    Have you tried any of these before? Do you happen to know a good place for them? didn't think of dwarf guards before but wont that hit too much?
  4. Doggynub

    Training a knight?!

    Well if I am going slimes I know some places in premium lands for that ;) but I am trying to look for other options, by all means I wont stop offline training I just want to make it faster by manual training too and thought of checking how others train.
  5. Doggynub

    Training a knight?!

    Ye, but it is tooo slow :) Before they were added obviously players used to skill somehow but all I can find about this subject is using a monk that someone summons and these stuff that are obsolete now + I am on a non-pvp server
  6. Doggynub

    Training a knight?!

    I was wondering where and on what monster can I train my knight. My skills now is 92/86 and lvl 92. I tried slimes, but well ... , they died very fast and I am mostly interested in leveling up the shielding skills. Any suggestions will be very much appreciated. (Non-pvp)
  7. Doggynub

    Feature [creatureEvent] onMove very advanced

    if status.inDepot ==1 then return false
  8. Doggynub

    MoveEvent FootBall , automatic. [0.3.6 + 0.4]-Updated-

    @Thorn Read my post up, I already mentioned how to fix that error.
  9. Doggynub

    MoveEvent FootBall , automatic. [0.3.6 + 0.4]-Updated-

    check on my ctf you will find how to disable them as for the map I thought I uploaded it. I will do this when i get hand on my pc. - - - Updated - - - In team1pos ={ you have 4 positions, please put a comma after each of them.
  10. Doggynub

    MoveEvent FootBall , automatic. [0.3.6 + 0.4]-Updated-

    I will host the map on Dropbox later today so it wont be removed any more.
  11. Doggynub

    Team Valour of Might Online [MMORPG] 2D

    Good luck with it again :)
  12. Doggynub

    Feature [creatureEvent] onMove very advanced

    Maybe when you copied and pasted you made something wrong there is an extra "}" in the code try to remove it I guess.
  13. Doggynub

    Feature [creatureEvent] onMove very advanced

    This script shouldn't allow a move like that unless you have made something wrong with it.
  14. Doggynub

    Feature [creatureEvent] onMove very advanced

    Lol, this is your lua script that don't work correct not the c++ code.
  15. Doggynub

    Feature [creatureEvent] onMove very advanced

    this bug is fixed in one of the posts i guess. - - - Updated - - - http://otland.net/f35/creatureevent-onmove-very-advanced-134016/index4.html#post1613547
  16. Doggynub

    OTClient Error!

    He uses otclient_dx.exe?
  17. Doggynub

    OTClient Error!

    dx = windows computers "direct x" opengl = works on all platforms Both are as good.
  18. Doggynub

    OTClient Error!

    Ye, graphics driver isn't installed. like NVidia or intel drivers etc... for graphics. if you are using windows and you download the compiled client from the site the dx client should work fine till you download the graphics driver for the opengl one to work.
  19. Doggynub

    Question on making new panel

    g_loadui() when I use that in a miniwindow all child widgets are created with that call , but when I use a base class Uiwidget like Panel as the main widgets when I call g_loadui only the panel widget is created and I need to explicitly call gui_createwidget to create its child one by one?!
  20. Doggynub

    hovering on a widget

    it works if the ui have phantom = false, just in case someone wants to know
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